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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
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#2 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() I wish the AI of the convoy under attack could be improved. I wish they would try to disperse, or ram, or other behavior. I have noticed on rare occasion with large convoys that once in a while the entire convoy will get into a tangle. I don't know if I caught them in the middle of a course change or what, but they will get themselves in such a tangle that many ships come to a stop. I love cruising around inside such messes, shooting as I go. Steve |
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#3 | |
Sea Lord
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#4 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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![]() ![]() but seriously the following comes straight from the readme of Hsie's Randomized Searchlight mod: * Don't save/reload the game when enemy in render range (approx. 30km?). Otherwise (according to my observations) the enemy, at least the merchants, are totally dumb and defenseless after reload. This is a SH3 bug and not related to this mod. This mod can only be run if you are using SH3 Commander. So i was wondering if anyone had actually seen this take place.......... |
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#5 |
Helmsman
![]() Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
Uploads: 0
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What do the merchants even do? Do they just stop moving or slow down or what? I am curious what a dumb merchant looks like.
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#6 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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#7 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() Quote:
![]() Steve |
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