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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#18 | |
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![]() Join Date: Nov 2003
Posts: 81
Downloads: 4
Uploads: 0
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![]() Quote:
A major shortcoming in Harpoon is that you can only have a single ready time for each loadout. So you can hack the database to death but during gameplay there is no flexibility at all. As mentioned repeatedly, in Command we would like to change that by having no less than three different user-selectable options. We could also make 'no ready time' a doctrine option but cannot imagine any serious player would ever use that. Lol. Herman, what changes are planned to the Harpoon game engine to improve the air ops model?
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![]() Database guru, sensor model developer, system tester and senior scenario designer in the "Command: Modern Air/Naval Operations" project! |
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