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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#841 |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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Help please! How(where) load "Snapshot 7_5_0_v17.gps"?
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#842 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi quad,
after you installed WoS with the JSGME you can find a folder "TDW generic patcher..." in the install folder of SH5. Run the TDW generic patcher. It will ask you for some requred paths of some files. After that you can see a list of patches but you don't have to activate them one by one. Just load the snapshot and it will activate the required patches automatically. The Snapshot file is included in this mod. Last edited by Dragon81; 07-30-14 at 05:00 AM. |
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#844 |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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Hi Sjizzle and Dragon81!
Thank you! ![]()
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#845 |
Gunner
![]() Join Date: Oct 2012
Location: Germany
Posts: 98
Downloads: 93
Uploads: 0
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Have a little question:
In my Captain Log is my Mission: "go to AN5547" i know how to find AN55 and i think "47" is a more specific square in "AN55" but how can i find it out where it is? |
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#846 |
Watch
![]() Join Date: Mar 2010
Location: Lisbon
Posts: 22
Downloads: 99
Uploads: 0
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Hi all.
I've just installed this megamod, but i'm not getting the ship identification button as you can see in the image. Any ideas of what im doing wrong? |
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#847 |
Stowaway
Posts: n/a
Downloads:
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Hey there, I've installed this Mod and I'm very happy with it. But I have one problem: My periscope is always seen by destroyers, when I'm in a distance of 2000 meters or lower. Is there a posibility to change this? I'm not a super-comander and I'd love to have the destroyers not that eagle-eyed........Thanks for your help, guys!
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#848 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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Also, with enemies near, it's better to pop it up every now and then.
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#849 |
Sailor man
![]() Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
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Hey,
I like this mod-combination very much, but unfortunatly I have some problems with the crash dive function...When I use the button from the TDWUI the crew stays on deck and the hedge from the conning tower stays open. When I use the hotkey the door closes correctly and the crew moves inside, but unfortunatly sometimes too late...I searched for this bug and found out that it belongs to the stock game. I tried to use the crash dive fix from rubini http://www.subsim.com/radioroom/showthread.php?t=192938, but it didnt work correctly...it changed the speech and activated some older version of the recognition manual from the beginning in the bunker...Is there anything else I could use? Greetings ![]() |
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#850 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi DeepHunter,
There is a 22sec time delay for this function. In this time you get teleported to the persicope but nothing else happens. In the OptionsFileEditorViewer I set the time delay to 0 and removed the teleport. It's working fine for me now. (But first you have to leave the bridge manually.) |
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#851 |
Sailor man
![]() Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
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Hey,
exactly that happens when I use the crash dive button from TDWUI...teleporting, watiting, nothing and when I want to leave the periscope with "esc" I'm back at the conning tower bridge. Thats why I also dissabled the teleport in the OptionsFileEditor...so how are you doing the crash dive, with the TDWUI-button or with an other hotkey? And when u leave bridge manually the hedge does close automaticly? Because when I do so it stays open ![]() |
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#852 | |||
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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![]() Quote:
Quote:
Quote:
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#853 |
Gunner
![]() Join Date: Oct 2012
Location: Germany
Posts: 98
Downloads: 93
Uploads: 0
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Is there a way to make the Water underwater a bit more visible? cause i love to watch my submarine underwater
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#854 |
Helmsman
![]() Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
Uploads: 0
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#855 |
Sailor man
![]() Join Date: Jan 2014
Posts: 50
Downloads: 80
Uploads: 0
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Hey blackcan,
the DynEnv-Mod has some settings for the underwater-impurity/visibility...just download the Mod http://www.subsim.com/radioroom/showthread.php?t=202520 and activate the impurity-/visibility-setting you want after Wolves of Steel. Good Hunting ![]() |
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