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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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UPDATE 13/03/2012:
Version 1.3b is ready. Links updated below. Read the readme please! Quote:
Last version: download v13b for all: http://www.mediafire.com/?78dfv2z174b1n68 ======================================= Original first post: Hi guys, I´m trying Sh5 the last 15 days...digged deep, read a lot and as the majority of us here, have now a lot, but a lot of mods installed. ![]() Then, my first tiny mod/fix arrived. I liked very much MFCC and TDW UI among others. MFCC have an unsolved problem related with the quicky (and irrealistic) stock crash dive time...the crew is still there and your sub is already under water. As a bypass the MFCC team made a fix but it then makes the set_depth command unusable - if you try a deck awashed for example you will end calling a crash dive. Also the crew yet have not enough time to go below before the sub enters water. But, no more. I found a way to have all things sorted: major (few seconds) crash dive time, enough to the crew go below deck, and the set_depth command is free again! It´s very late here , I will post the mod/fix tomorrow. PS: this fix only works with TDW UI. Cheers!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-13-12 at 06:34 PM. |
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#2 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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I'll be awaiting it.
My current problem is that I have to issue the same order numerous times to get the silly crew to do it, not that they're doing it too quickly. Last crash dive I almost got sunk by a couple of Tommy planes because they didn't actually dive until I ordered the crash dive the second time, whereas they did it just perfect earlier in the same patrol. Sure, they went through their "alarm, alarm!" and went to flank just like the first time, but they never seemed to get to the point where they actually dived. I can work around it, I just have to hit the C key a bunch of times, but I'd love to see a fix for it so they got the message the first time around. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#3 |
Silent Hunter
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Hi Rubini!
I´m looking forward...! ![]() |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Uploading...
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Nice to see you modding SH 5 Rubini!
Quote:
Anyway, so this is a start for a wonderful career of SH 5 modding, right? We need talented modders here ![]() ![]() |
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#6 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Yes, I´m addicted by SH5 beauty and "new subsim world" ...let see if it will last long (I mean, lets see if I will not give up by the amount of glitches and bugs that yet prague this beautiful game...but the start is going ok! ![]() @ First post updated with link. Try first with a single mission...it works for me between patrol , but who knows...
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Can a moderator change the thread title with the [REL] prefixe?
Thanks!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#8 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Will be trying this out shortly, would be a nice fix for an annoying bug, hope it works, will be following this thread and checking feedback, thanks for this, nice one.
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#9 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Thanks Rubini, going to test it with MMM, to see if there is any problem. I´ll report back.
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#10 |
Silent Hunter
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@ Rubini: Thx for the MOD!
![]() @ pedrobas: When your test is finished and there are no problems with MMM, can you included the MOD in v0.3 please? Best regards, Magic ![]() |
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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#12 |
Silent Hunter
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I already have a version 1.1 with really great crash dive sounds (also new sounds for all dive commands).
ALAAAARME!" followed by that ring and others sounds,like old SH3 ones, for crash_dive "German spoking DIVE!" folowed by others sounds, for dive "PERISCOPE depth or SNORCHEL depth" followed by others sounds respectively. So,no more that ring, than the rushed crash dive. Crash dive really rushed even when at external view. Real old SH3 fashioned dive sounds. But I have a question: we already have a sound mod for the above?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 02-29-12 at 08:47 AM. |
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#14 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#15 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I´m a bit slow in test all this big amount of mods that we have here! ![]() Just checked SDBSM and it´s really great. I will make a version compatible with SDBSM. If you have problems in integrate this tiny mod on MMM i can help you ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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