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Old 07-26-14, 04:17 PM   #7
BigWalleye
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Join Date: Jul 2012
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Quote:
Originally Posted by Pisces View Post
There is no other way. Either oval shapes for circles and no black bands, or black bands with proper circles and scaled to the vertical limit of the screen. You can't fit a 4:3 peg into a 16:9 hole and have every pixel covered.

[EDIT] Ok, there are GUI mods specifically designed to create 1920x1080 or whatever resolution. But those are no GWX anymore. Atleast in terms of the screen realestate.
So what you are saying is that there is no way to play GWX widescreen, because if you mod GWX to play widescreen, it's not GWX any more, because GWX isn't widescreen?

Both Rubini's and CONUS' widescreen mods preserve the look, the feel, the GUI, the campaign, the AI, every aspect of GWX, in a widescreen format. When you use one of these widescreen mods with GWX, which aspects of GWX do you find are missing?
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