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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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I just tried both of those widescreen mods and the game didn't load a message just pop ups and says could not initialize 3d engine. can I fix that?
specs: power supply: corsair cx 500, graphics card: asus hd 7770 CPU: intel core i5 4670k, RAM: Kingston hyper x 8GB. |
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#2 |
Watch
![]() Join Date: Jun 2014
Posts: 23
Downloads: 56
Uploads: 0
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@Pisces He could use black bars, but I think he wants the game to use the full real estate of his monitor.
@Avers, I can only think of a couple of things. Go into your Silent Hunter 3 folder (Example: "SteamLibrary\SteamApps\common\Silent Hunter 3"), right click on sh3.exe, then go to properties, Compatibility. Where it says Compatibility mode, check "Run this program in compatibility mode for:". Select from the list "Windows XP (Service Pack 3). Hit OK. Do not run any of these mods alongside the HD mod. Also, do not run Silent Hunter 3 through Steam. In my experience, I haven't found a way to get a modded SH3 and Steam to play nice together. And once again, these mods only work with an in-game resolution of 1360x768. You may have to uninstall the mod, open the game and check the settings to make sure it's set to run at 1024x768, then re-install the mod and try again. Best wishes, Avers! |
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#3 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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[EDIT] Ok, there are GUI mods specifically designed to create 1920x1080 or whatever resolution. But those are no GWX anymore. Atleast in terms of the screen realestate. |
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#4 | |
Sea Lord
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Both Rubini's and CONUS' widescreen mods preserve the look, the feel, the GUI, the campaign, the AI, every aspect of GWX, in a widescreen format. When you use one of these widescreen mods with GWX, which aspects of GWX do you find are missing? |
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#5 |
Seasoned Skipper
![]() Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
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Thanx everyone here. Now I need help with something else. Go see my thread entitled ," having trouble with V16B1 patch kit",
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#6 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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#7 |
Sea Lord
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Both Rubini's and CONUS' widescreen mods default to 1360x768. Lots of graphics cards don't do 1360x768. Instead, they use 1366x768, which is closer to 16:9. Edit the d3d9.ini to 1366x768 and it will run. The 0.4% difference in aspect ratio you won't even notice.
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