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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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![]() Quote:
Second, you're right that convoys can and do change course–all the more reason to intercept them as soon as possible. Every extra hour you take is an increased chance that they've changed course and thrown your calculations off. Third, if you're using a scientific calculator in the game, then imo you're cheating. You should make your intercept with the same tools that real u-boat commanders had to use. Accordingly I don't see what an expert at trig has to do with it. Fourth, assuming you find a convoy that is moving at 7 knots (not uncommon) then surely if you find yourself behind it you sail out and around it at full speed. You're not really trying to do an end around on this baby at 10 knots, are you?! Finally, I've never had fuel as a consideration. You usually sail off, sink a bunch of ships, and sail back without using even half your fuel. As long as your normal day-to-day operations is ahead one-third, you're fine. |
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