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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||||||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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There are markings inside the periscope that allow you to determine range to the target based on the apparent height of the masts of the target - if you know the height of the masts. I've got custom optics (Hitman) so I don't even know if they work for me. Anyway there are so many ships in the recognition manual for GWX I don't bother trying to hunt them down to find their specs. I just eyeball for range, or ask my WO if we are on the surface. Quote:
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One of them is a convoy/ship route map (the one that comes in the box with the box version of the game). Another shows friendly port mine fields and sub nets. Another shows time/knot/distance conversions. Some people have a "flags" overlay. Now that I think about it, maybe the flag overlay is only visible in the scope screens? Quote:
My primary keyboard key on the keyboard for driving the sub is the "=" key which means "Head thataway!". I usually use a default target speed of 6 knots and fire from 500-700 meters. I have probably an 80% hit rate. Steve |
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#2 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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The = key doesn't work for me, but I have the integrated orders mod that lets me click on the helmsman and order him to come to bearing. |
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#3 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() Steve |
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#4 | |||
Sea Lord
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I agree with maillemaker. You should try playing with map updates off. It really changes the game.
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![]() Last edited by BigWalleye; 07-16-14 at 02:59 PM. |
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