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Old 07-12-14, 02:26 PM   #1
Armistead
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I don't ever recall hearing this one, so I don't think it's a bug or mod, more likely a corrupt file or mod conflict of sorts. The only way to get to the bottom is to back out mods and then test RFB alone, add each mod separate and see if you can make it happen. If you find which mod, then DL a clean copy and see what happens. If it still happens, you may need to do a clean game install as sometimes mods screw up original game files.

I really don't see a suspect mod in your list, except for Improved Ship Physics_1.1. Not sure which one that is made by who? I would start there...
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Old 07-12-14, 08:38 PM   #2
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Quote:
Originally Posted by Armistead View Post

I really don't see a suspect mod in your list, except for Improved Ship Physics_1.1. Not sure which one that is made by who? I would start there...
Yeah, that one is mine.

He could be having trouble if he isn't using a 'special ability' crewman correctly. I put in a 'Diesel Engines Expert' to fix the way the engines gulp fuel at idle. If he is left in the engine room while moving, he slows things down.

Of course, I have no way of knowing for sure what the problem is. He didn't give a complete mod list, either.


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Old 07-13-14, 02:48 PM   #3
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Probably explains it...
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Old 07-14-14, 02:15 PM   #4
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I have the same issue so I'm dropping the ISP to test it.
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Old 07-14-14, 06:36 PM   #5
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I think its just a matter of following the mod instructions as Torp explained.
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Old 07-14-14, 07:50 PM   #6
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Mod note:

I had issues with reduced speed and battery/fuel issues. I removed the Improved Ships Physics mod and the speed and battery/fuel issue was gone.

For some reason the ISP is reducing the boats speed so that flank is about 8 knots on the surface maybe 12 at best.


======================


Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Real Subs
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Old 07-14-14, 07:54 PM   #7
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ISP mod note from documentation:


*** IMPORTANT ***


There are 2 'Special Ability' crewmen that need to be used properly to fix game issues:


Battery Expert -
He should be placed in Engines Room to obtain full battery capacity, but moved to some other location when charging battery. Leaving him in the Engines Room will slow charging, and waste fuel.


Diesel Engines Expert -
He should be left in the Control Room most of the time (or any compartment other than Engines Room). If/when you come to 'all stop' on the surface and want to conserve fuel, place him in Engines Room. He will reduce fuel expended by engines idling by 3/4. He must be moved out of Engines Room for normal operations (movement, charging, diving). Leaving him in the Engines Room will prevent normal movement or battery charging.

This expert is not needed in the S-class.

==================

I'll played around with the positions and see what happens.
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