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Second partol and my Sargo max knots is 11 instead of 20?
Hey!
I have (at least for me) a mysterious thing going on. Would like to hear from others over here who may know whats going on. Simply put: Patrol 1, no issues. Max speed at flank, where it should 20~ Patrol 2, my Sargo can go only about 11 Knots surfaced. I use few mods, so I thought one of them broke or something, load earlier save from patrol 1 to test, all good. Load back into Patrol 2, 11 Knots.... Tested in all weathers, wind speeds and directions. Mods: RFB_2.0 RSRDC_RFB_V575 Improved Ship Physics_1.1 Improved Stock Environment_v3_TMO&RFB + Patches of course What is going on? |
Something sounds wrong.
Does this happen during the beginning of the next patrol just as you leave base or a save during patrol? Only thing I can think of is damage to engines or something else that would reduce speed. Usually when you load a save, the damage screen clears, but often damage is still there. If you had no damage before the save or know it's a new patrol, then sounds like that save is corrupted. Also, try a new campaign patrol with it and see if you have any issues. |
This happens from the very beginning of the patrol so damage is not possible. New campaign seems fine, just like the Patrol 1.
Decided to load one save just before I ended Patrol 1 and load new fish in and got different patrol orders in, still the same happens. Guess my first patrol was too good to be true :( Anyone knows any miracles how to fix this? *sigh* |
With ISP, it is possible to incorrectly use the 'Diesel Engines Expert' (I think that is what he is called), and have your propulsion messed up. For a full explanation, READ THE DOCUMENTATION. |
I don't ever recall hearing this one, so I don't think it's a bug or mod, more likely a corrupt file or mod conflict of sorts. The only way to get to the bottom is to back out mods and then test RFB alone, add each mod separate and see if you can make it happen. If you find which mod, then DL a clean copy and see what happens. If it still happens, you may need to do a clean game install as sometimes mods screw up original game files.
I really don't see a suspect mod in your list, except for Improved Ship Physics_1.1. Not sure which one that is made by who? I would start there... |
Quote:
Yeah, that one is mine. |
Probably explains it...
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I have the same issue so I'm dropping the ISP to test it.
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I think its just a matter of following the mod instructions as Torp explained.
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Mod note:
I had issues with reduced speed and battery/fuel issues. I removed the Improved Ships Physics mod and the speed and battery/fuel issue was gone. For some reason the ISP is reducing the boats speed so that flank is about 8 knots on the surface maybe 12 at best. ====================== Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 Real Subs |
ISP mod note from documentation:
*** IMPORTANT *** There are 2 'Special Ability' crewmen that need to be used properly to fix game issues: Battery Expert - He should be placed in Engines Room to obtain full battery capacity, but moved to some other location when charging battery. Leaving him in the Engines Room will slow charging, and waste fuel. Diesel Engines Expert - He should be left in the Control Room most of the time (or any compartment other than Engines Room). If/when you come to 'all stop' on the surface and want to conserve fuel, place him in Engines Room. He will reduce fuel expended by engines idling by 3/4. He must be moved out of Engines Room for normal operations (movement, charging, diving). Leaving him in the Engines Room will prevent normal movement or battery charging. This expert is not needed in the S-class. ================== I'll played around with the positions and see what happens. |
Because of the issue reported here, I downloaded a fresh copy of the mod from SUBSIM and tested a Tambor class sub. |
Have Zardiz or Merc4 made an attempt to check on their crew situation and fix this? |
I replayed a career with a Tambor.
Generic Mod Enabler - v2.6.0.157 RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 Improved Ship Physics_1.1 Real Subs EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM Earlier this month this configuration dropped my speed but I had special crew man and had not noticed in the documentation where they needed to be and when in order for the speed to remain constant. I removed the last three mods. I added back Real Subs mod. I played with speed normal again. I added back the ISP in order to try to move the crew men to where they needed to be. The mod order is now back as it was above. I have normal speed once more in a Tambor but have no special crew. I went on three patrols and then was given a Gato but only with a sonar operator upgrade. There is still no battery or engine special crew man but the speed and fuel usage is normal. |
Thanks for the feedback. |
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