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Old 06-23-14, 09:45 PM   #76
World_Devastator
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Originally Posted by Captain_Leavitt View Post
I need some help. I ran into a major problem. When I load into the game and get to the main menu all I see is silent hunter 5 battle of the atlantic. There is no open horizons text of any kind. I spoke with World_Devastator and he said it doesn't look right in my mods list. What I mean by this is that if you look closely it just says oh2v2.5 when it should say openhorizons2v2.5. He also told me that within my oh2 folder should be a mods folder. I don't have that. When I open the folder i see a data folder and a documents folder.

I have redownloaded the file several times and I'm not getting the mods folder, just data and documents. Also when I go to the mod manager, right click on the file and hit explore, I see open horizons 2 v2.5 which I then have to open to see the data folder. I have been using winzip to extract my files. I tried 7zip and the program won't work. I am using windows 8.1 See my latest mod order in the post directly above this.
I dont think there is a mods folder in the OH2.5 folder. I think it is wording the mod different in the in the game. For some reason I dont understand whats going on... Hopefully someone will chime in and help
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Old 06-24-14, 07:13 AM   #77
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http://www.subsim.com/radioroom/down...o=file&id=3337

That's the link for the DL. I DL'd OHIIv2.5.7.zip a few weeks ago and it contained 4 folders:

OPEN HORIZONS II v2.5
MQK ShapeTextures_NO
MQK LocationMaps_IO
MQK Gradient_IO

The first folder contains Data and Documents folders and the others only Data folders. These are all separate MODS that need to be activated with JSGME by placing any or all in the MODS folder. The first one is really the one you want, others being optional.

Hope that helps.

Also, strange you say that 7zip doesn't work.
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Old 06-24-14, 07:25 AM   #78
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What you have is your enabled mods is OHIIv2.5 which is wrong.

This is the name of the zip file and not the mod.

When you unzip the mod you should see 4 folders.

Folder 4 is the main mod and it should appear in JSGME disabled as

OPEN HORIZONS II v2.5

When you right click and explore you should see the Data Folder and a Document Folder

If you have a look at World Devastor's mod list on Post #66 you will see the difference between your OHII and his.
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Old 06-24-14, 07:36 AM   #79
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This is an interesting one that you have decided to use.

SubFlags_0_0_8_byTheDarkWraith_2_Flags_IRAI_0_0_39

Adapted to work with IRAI which you do not have.

IRAI 39 also needed a patch that fixes a starshells bug that you may well have as you are using 'Stock IRAI.'

IRAI 41 is already patched.

Check this Post out #318

This might be better.

http://www.subsim.com/radioroom/showthread.php?t=167037&page=22&highlight=sub+flags

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Old 06-24-14, 07:52 AM   #80
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Quote:
Originally Posted by THEBERBSTER View Post
This is an interesting one that you have decided to use.

SubFlags_0_0_8_byTheDarkWraith_2_Flags_IRAI_0_0_39

Adapted to work with IRAI which you do not have.

IRAI 39 also needed a patch that fixes a starshells bug that you may well have as you are using 'Stock IRAI.'

IRAI 41 is already patched.

Check this Post out #318

This might be better.

http://www.subsim.com/radioroom/showthread.php?t=167037&page=22&highlight=sub+flags


Good find! I didnt see that in his mods list as I was quickly glaceing over, valuable information as well
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Old 06-24-14, 09:15 AM   #81
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Originally Posted by DieReeperbahn View Post
http://www.subsim.com/radioroom/down...o=file&id=3337

That's the link for the DL. I DL'd OHIIv2.5.7.zip a few weeks ago and it contained 4 folders:

OPEN HORIZONS II v2.5
MQK ShapeTextures_NO
MQK LocationMaps_IO
MQK Gradient_IO

The first folder contains Data and Documents folders and the others only Data folders. These are all separate MODS that need to be activated with JSGME by placing any or all in the MODS folder. The first one is really the one you want, others being optional.

Hope that helps.

Also, strange you say that 7zip doesn't work.

I have all those 4 folders and I have them installed in the same order that sober does. Maybe I have to go through each of those folders and move around the data files? idk lol. I just woke up. Also what is this starshells bug?


UPDATE, I have open horizens working now!!!! It seems that when I unzipped the files I just copied them into my mods folder without first opening the file THEN copying them. Now I have to go and do the same for ALL my mods sigh. I assume that if I do it right when I right click and hit explore the first thing I should see is the data folder right?

Last edited by Captain_Leavitt; 06-24-14 at 09:54 AM.
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Old 06-24-14, 10:15 AM   #82
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Quote:
Originally Posted by THEBERBSTER View Post
This is an interesting one that you have decided to use.

SubFlags_0_0_8_byTheDarkWraith_2_Flags_IRAI_0_0_39

Adapted to work with IRAI which you do not have.

IRAI 39 also needed a patch that fixes a starshells bug that you may well have as you are using 'Stock IRAI.'

IRAI 41 is already patched.

Check this Post out #318

This might be better.

http://www.subsim.com/radioroom/showthread.php?t=167037&page=22&highlight=sub+flags


That's exactly where I downloaded that mod. Same exact post # and everything.


EDIT, Since I have the hurricane wave part of dyn env do I still need sobers waves mod?

Last edited by Captain_Leavitt; 06-24-14 at 10:29 AM.
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Old 06-24-14, 10:31 AM   #83
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Quote:
Originally Posted by Captain_Leavitt View Post
I have all those 4 folders and I have them installed in the same order that sober does. Maybe I have to go through each of those folders and move around the data files? idk lol. I just woke up. Also what is this starshells bug?


UPDATE, I have open horizens working now!!!! It seems that when I unzipped the files I just copied them into my mods folder without first opening the file THEN copying them. Now I have to go and do the same for ALL my mods sigh. I assume that if I do it right when I right click and hit explore the first thing I should see is the data folder right?
Yes sounds like you are on the right path now
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Old 06-24-14, 10:32 AM   #84
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Quote:
Originally Posted by Captain_Leavitt View Post
That's exactly where I downloaded that mod. Same exact post # and everything.


EDIT, Since I have the hurricane wave part of dyn env do I still need sobers waves mod?
I would leave it out since you are using DynEnviro like us, but that's my opinion
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Old 06-24-14, 11:19 AM   #85
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Ok, Here is my new revised list. I have gone in and made sure that when I right click and hit explore the first thing I see is the data folder. Please look this over again and make sure everything looks like it should. In regards to the hurricane sub mod that's part of dyn env, do I still want to use sobers waves mod or do I just use the hurricane sub mod? I'm asking because I havn't come across anyone who uses it. Everyone seems to use the gale sub mod. Anyways here's my fixed list.


Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V31 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 16 by 9
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
Moon_light_mod V6 SH5
one ship, one torpedo v1.00
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Old 06-24-14, 02:40 PM   #86
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The 'Hurricane' mod is for high end computers that is why you see 'Gale' being used.

'Gale' is still a very good mod and will raise the wave height so if you are on the bridge you will also hear the sounds that go with it.

'Sobers Wave Mod' can be enabled at any time , but if you are going to use a Dyn Env one I cannot see the point as this will stop something working in Dyn Env.

So the answer to your question is yes you can use it with Dyn Env.

'Gale' and 'Hurricane' and 'Breeze' all come under the heading of 'Wave Mechanics.'

Just remember that Dyn Env is a complete 'Environmental Weather' package with compatible additions.

There are some very good 'Readme' documents that come with this mod
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Old 06-25-14, 02:05 PM   #87
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Well I have my game up and running and so far everything is really smooth. I just wanted to come and say thank you to everyone on these forums. I would like to thank everyone for giving me all this great advice. THEBERBSTER, you deserve a damn medal or something! Thanks for the great guides that you have compiled. Without them I would be so lost.

I want to thank sober for posting your awsome modlist and all your documentation. Defiance, and World_Devastator, thanks for your help. The whole damn subsim site should be given a award. Thanks to everyone who has made mods for this game and all you who have tested it. Again thank you.
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Old 06-28-14, 10:52 AM   #88
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Quote:
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Another question although a bit off topic. I recently heard about the movie das boot. Shocking I know lol. I would love to watch this movie but I ran into a problem. I can't find it with English subtitles. I can find it with subtitles in every language except English. Does anybody know where I can stream this video so I can understand it or do I need to buy a physical copy of the movie?
If you want subtitles, just Google "Das Boot subtitles". You'll find what you need.

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Problem with the subflags was i had ctd's from a fresh career (actually on initial save after docking in kiel after baltic operations) , as i was already at sea i tried bunker install later on, worked fine .......

I installed on a bunker save, i think it was sometime after east british coast (in oh 2.5) , thinking back i assume it was after i got rebased and wasn't to see kiel again

I am about to add my flags back, i need a merchant or two to finish the eastern british coast, so i'm rebased when i get back, so flags-r-us again lol

I got all the way to south western (2nd after scapa flow i think) with my flags on previously, before dying and adding/messing with mods and starting another career

Hope that helps

I was going to ask you this a while back because I noticed you had the flags in your mod list. I had a pang of jealousy since I love those flags and can't use them without CTD. So are you saying it can actually work if you enable them after a couple of missions once you move away from Kiel?
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Old 06-28-14, 11:42 AM   #89
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Heya,

I found no problem with them after say getting rebased to wilhelmshaven .............................

I have actually started a fresh career with them installed

Finally got the pc back to health after severe overclocking instability (my fault lol) so i can rule out oc'ing as a ctd cause now, but i have just had a ctd after sinking most of the sitting ducks in danzig bay

I have just checked whocrashed, and it looks like the ctd was caused by a mod (never had Dbgview enabled did i grrrrrrrrr)

But i think it's the flags for a guess, also, pinner2010 uses his before FX update, and he didn't get a crash while doing baltic missions (well i don't think he did)

So conclusion is for me, after initial mission/s they're good to go when installed after FXU and Equip upgrades, or before both of these

But interestingly, the dates and certain items both equip upgrades and sub flags sgre are not the same, only on 2 sub variants though, so i'll look into sorting those items and see how it goes

I think i have cured my ati driver error too (watch, i bet i've spoke too soon hehe) so deffo pointing to the conclusions above, just gotta rule them out one by one

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Old 06-29-14, 04:09 PM   #90
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Originally Posted by 7Infanterie19 View Post
If you want subtitles, just Google "Das Boot subtitles". You'll find what you need.

This was already resolved. The only way to get it with english subtitles is to have a netflix sub or give my email address to shady websites. Other then that it is virtually impossible to find it in english. Trust me, I googled the hell out of it for 5 hours.
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