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Old 06-11-14, 12:04 AM   #17
TorpX
Silent Hunter
 
Join Date: Sep 2010
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About this conventional wisdom of sprinting when you hear the ashcans splash; you are waiting too long.

If you are creeping along and don't accelerate until the charges drop, you will likely only get about 20 to 40 yards along before they explode. This isn't very much, and leaves you in the danger area. With some experience, you should be able to judge by the sound, when they are making a run on you, and get a head start. I think you should try to speed up and turn away from their run, at least 30 sec. to 45 sec. before they drop.

Realistically, a submarine just doesn't have the speed to successfully evade depth charges in the final 10 to 20 sec. drop time. If you don't agree, check the math. [Perhaps this has something to do with the large number of rudder casualties reported in this game.]
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