SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-02-14, 03:42 PM   #1
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Isn't there a PDF manual in your SilentHunterIII/documentation folder?

Quote:
I've even figured out that "Ñ" is for stop (the button just to the right of the L).
You apparently have a special country specific keyboard layout. As that symbol isn't part of the usual US-keyboard layout. Not even on the German QWERTZ-layout. The game uses specific key codes to make certain functions happen. Engines All Stop is the Tilde ~ key left of the number 1 on the US layout, and ^ on the German. So the layout will be all over the place on yours I fear. Quite a puzzle.
Pisces is offline   Reply With Quote
Old 06-02-14, 04:41 PM   #2
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,036
Downloads: 24
Uploads: 0


Default welcome aboard

Zosimus!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 06-02-14, 04:53 PM   #3
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Welcome to Subsim!

There ought to be a PDF in your install folder for docs. If not, install GWX 3 and you will get docs that way. Makes for a much, much better game anyway.

For crew fatigue, many people install a mod to turn it off. They argue, correctly, that it would not be the captain's job to make and enforce duty rosters including sleep time.

However, for me, building an "indefatigable" crew is part of the benefits/process of working through the war. Eventually when a crew member earns the Gold Cross (or something like that) they will no longer fatigue. Building up an elite crew that no longer fatigues is what makes me feel invested in my crew, and when you lose a crew member or a whole boat and have to start over that loss [i]hurts[/i!].

So I like the fatigue model.

The weather can be a real bitch. I think there are some mods that try to make the weather more seasonal/correct.

But yes, sometimes you end up on a patrol where the weather seems dismal for a week on end. The good news is, rough seas reduce sonar performance for the bad guys, too.

Steve
maillemaker is offline   Reply With Quote
Old 06-02-14, 05:59 PM   #4
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,576
Downloads: 458
Uploads: 0


Default

c=crash dive to 70M so do not use it in shallow water.
q=opens selected torpedo tube
w=closes selected torpedo tube
keyboard period=next object view
F12=external view
There are others but, those are the main ones I use.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 06-02-14, 06:32 PM   #5
Zosimus
XO
 
Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
Default

Thanks to everyone who replied. Yes, it turns out there IS a .pdf file in the install folder. Well, I'll save any further questions until after I've read that.
Zosimus is offline   Reply With Quote
Old 06-02-14, 06:36 PM   #6
Ifernat
Watch
 
Join Date: May 2014
Posts: 20
Downloads: 11
Uploads: 0
Default

I would definitely recommend GWX and SH3 Commander mods. That combination offers several options including an 8 hour model that works pretty well if you're not willing to turn off fatigue entirely (which does add some micro to the game). Also note that as you add decorations to your crew they will eventually get more resistant to fatigue eventually becoming fatigue immune (without turning off fatigue) when they've earned up to a German Cross in Gold.

I would also emphasize the the Q and W keys to open and close the torpedo tubes. If you don't preopen the tube doors then you're adding about a 3-4 second delay in the firing procedure which if you're making a difficult shot or at longer ranges can result in misses.

Also U to go directly to the UZO without having to click on it from the Bridge...which with some mods and in some weather conditions is not quite as simple as it sounds given the extremely low light conditions.

F3 to go directly to the periscope
CTRL and Page Up/Page Down to automatically raise/lower the periscope all the way.
Ifernat is offline   Reply With Quote
Old 06-02-14, 06:47 PM   #7
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

A warm welcome “Zosimus“ to the Subsim family.

You will always find someone here to help you.

Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804
THEBERBSTER is offline   Reply With Quote
Old 06-02-14, 06:49 PM   #8
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

A warm belated welcome “Ifernat“ to the Subsim family.
THEBERBSTER is offline   Reply With Quote
Old 06-03-14, 08:39 AM   #9
Zosimus
XO
 
Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Pisces View Post
You apparently have a special country specific keyboard layout. As that symbol isn't part of the usual US-keyboard layout. Not even on the German QWERTZ-layout. The game uses specific key codes to make certain functions happen. Engines All Stop is the Tilde ~ key left of the number 1 on the US layout, and ^ on the German. So the layout will be all over the place on yours I fear. Quite a puzzle.
Yes, you're right. My keyboard starts with the º key at the top and goes from numbers 1 to 0 and then has the ' and ¡ keys, which two keys control the full-left and full-right rudders respectively. I had thought the 0 key or the º key (the one that would be the tilde on your keyboard) would be all-stop, but it turns out not to be the case. I could, I suppose, always return to the US standard 101-key configuration while I play, but it doesn't seem necessary.

The keypad +/- keys seem as if they will be quite useful for controlling time compression. The "U" for targeting when surfaced will also be extremely useful. I was using "B" for binoculars, to find the ship and then I had to partially raise the periscope to find the particulars on the ships. That will no longer be a problem. It may also explain why I was finding it so hard to target ships in bad weather at night.
Zosimus is offline   Reply With Quote
Old 06-04-14, 06:21 AM   #10
scott_c2911
Engineer
 
Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
Default

To GalaKey. Im not near my pc im on my phone so all I can say is search google for sh3speech and you get a link to the modders website. The keyboard mapping stuff is in silent hunter 3 downloads on this forum I think but dont hold me to that
__________________
KLt S. Cooksey commanding U-2528
... .. -. -.- / - .... . -- / .- .-.. .-..
scott_c2911 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.