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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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Links for GWX should you be so inclined:
GWX3.exe http://www.mediafire.com/?rrc1f9j3zhz0p79 GWX3.1 bin http://www.mediafire.com/?i134px2bbp9rnp2 GWX3.2 bin http://www.mediafire.com/?szsdqpy2z56ckeo GWX3.3 bin http://www.mediafire.com/?mj8wgdkkcrgzn6w GWX3.4 bin http://www.mediafire.com/?nl8chscc003xswt GWX3.5 bin http://www.mediafire.com/?2u85d50b8410cm4 GWX3.6 bin http://www.mediafire.com/?qbbl441v9t5rk2u GWX3.7 bin http://www.mediafire.com/?20ciea1m71z74m7 Welcome Aboard ![]() |
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#2 |
Old enough to know better
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Welcome to SubSim Zosimus.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#3 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Isn't there a PDF manual in your SilentHunterIII/documentation folder?
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#4 |
Gefallen Engel U-666
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Zosimus!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Welcome to Subsim!
There ought to be a PDF in your install folder for docs. If not, install GWX 3 and you will get docs that way. Makes for a much, much better game anyway. For crew fatigue, many people install a mod to turn it off. They argue, correctly, that it would not be the captain's job to make and enforce duty rosters including sleep time. However, for me, building an "indefatigable" crew is part of the benefits/process of working through the war. Eventually when a crew member earns the Gold Cross (or something like that) they will no longer fatigue. Building up an elite crew that no longer fatigues is what makes me feel invested in my crew, and when you lose a crew member or a whole boat and have to start over that loss [i]hurts[/i!]. So I like the fatigue model. The weather can be a real bitch. I think there are some mods that try to make the weather more seasonal/correct. But yes, sometimes you end up on a patrol where the weather seems dismal for a week on end. The good news is, rough seas reduce sonar performance for the bad guys, too. Steve |
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#6 |
Navy Seal
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c=crash dive to 70M so do not use it in shallow water.
q=opens selected torpedo tube w=closes selected torpedo tube keyboard period=next object view F12=external view There are others but, those are the main ones I use.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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Thanks to everyone who replied. Yes, it turns out there IS a .pdf file in the install folder. Well, I'll save any further questions until after I've read that.
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#8 |
Watch
![]() Join Date: May 2014
Posts: 20
Downloads: 11
Uploads: 0
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I would definitely recommend GWX and SH3 Commander mods. That combination offers several options including an 8 hour model that works pretty well if you're not willing to turn off fatigue entirely (which does add some micro to the game). Also note that as you add decorations to your crew they will eventually get more resistant to fatigue eventually becoming fatigue immune (without turning off fatigue) when they've earned up to a German Cross in Gold.
I would also emphasize the the Q and W keys to open and close the torpedo tubes. If you don't preopen the tube doors then you're adding about a 3-4 second delay in the firing procedure which if you're making a difficult shot or at longer ranges can result in misses. Also U to go directly to the UZO without having to click on it from the Bridge...which with some mods and in some weather conditions is not quite as simple as it sounds given the extremely low light conditions. F3 to go directly to the periscope CTRL and Page Up/Page Down to automatically raise/lower the periscope all the way. |
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#9 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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The keypad +/- keys seem as if they will be quite useful for controlling time compression. The "U" for targeting when surfaced will also be extremely useful. I was using "B" for binoculars, to find the ship and then I had to partially raise the periscope to find the particulars on the ships. That will no longer be a problem. It may also explain why I was finding it so hard to target ships in bad weather at night. |
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#10 |
Engineer
![]() Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
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To GalaKey. Im not near my pc im on my phone so all I can say is search google for sh3speech and you get a link to the modders website. The keyboard mapping stuff is in silent hunter 3 downloads on this forum I think but dont hold me to that
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KLt S. Cooksey commanding U-2528 ... .. -. -.- / - .... . -- / .- .-.. .-.. |
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