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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#721 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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May your torpedoes always strike and detonate! ![]() This kind of info should be super-stickied, or whatever needed to give it max public visibility, IMHO, all newbies will thank for that ![]() Ok, time to dive and start to hun... err, to study! ![]() |
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#722 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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I'm using Magui F and I started a new patrol and the crosshairs on the UZO are off 11 degrees to starboard. Does anyone know where the file is and how to change it back?
Thanks.
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COYW !!! |
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#723 | |
Hellas
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it seems that you have activate something that is overwritting MaGui's files. you must disable any mod that is overwritting MaGui files. if the problem insist then you must reinstall your whole setup as it seems that something is corrupted in your setup bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#724 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Are the screens in first post from a widescreen version?
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#725 |
Canadian Wolf
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No, think the regular MaGui.
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#726 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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But it has a higher res than my regular magui f how did he made it?
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#727 | |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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Exact same happened to me, and there was nothing overriding it....just shut the game down, started a previous save game and it was sorted.... |
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#728 | ||
Hellas
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i have started more than 1000 times the game and never saw anything strange or different at the ui
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#729 | |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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#730 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Iam using 1680x1050 so should i change the res in the d3d9?
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#731 |
Swabbie
![]() Join Date: Oct 2012
Posts: 5
Downloads: 144
Uploads: 0
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x12 zoom is historical correct ? best gui for sh3 but this zoom...it's crazy
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#732 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#733 |
Nub
![]() Join Date: Jun 2013
Posts: 3
Downloads: 42
Uploads: 0
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Hallo fellow Kaleuns!
Pardon me for my following question as I'm just a beginner to silent hunter (in fact this is my first time posting in subsim)... If I just may ask, why does the Magui UI has no AOB 'control' in the TDC(the one with red and green sections like the bearing 'control'), unlike in vanilla UI? How then does the TDC updates itself of the target's position, in the lead up to me firing the torpedos? ![]() I mean, the aob does help the TDC to determine the direction the target is going doesn't it? |
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#734 |
Sonar Guy
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I look on the first page screenshots from magui and I see AOB in the TDC!
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If you ride like lightning, you're gonna crash like thunder. |
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#735 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() I use the Magui and I can see the AOB dial in the Observation periscope, UZO and in the Attack periscope interface. In the Attack periscope is clearly visible (it is just one of the dials, green and red) while in the Obs periscope the AOB dial is placed in a slide out panel on the right side of the interface. Click on the small visible portion and it will slide in view. And I do not remeber if int he UZO view it is in a slide out panel or it is already visible. |
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