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Old 05-11-14, 04:42 PM   #1
vanjast
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Originally Posted by Hitman View Post
Sorry missed this message ...
this close up pic of the periscope at the merseyside museum might provide useful:
http://www.awesomestories.com/images...4ea256b78d.jpg
Decided to go authentic as possible... I made the metal a bit darkish, hopefully to emulate brass under corrosive atmosphere in low light conditions. Also so that it's not too bright to spoil your vision at night.
These images are from PS (not in game) as my mod soup needs reorganising.

Obs



Attack
Busy working on a draggable TDC - So far the image instrument bank works in vanilla SH3
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Old 05-11-14, 05:08 PM   #2
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Here is the TDC in operation...
I've put those 'blanking plates' as switching between FAT/LUT and Normal torpedos seems hard coded, in that it blanks out the instruments in question.
If you don't mind 'hazards' it's no problem as the idea is to present easy speedy access to the dials when you're in a hurry for a solution.

Normal torpedo


FAT torpedo
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Old 05-12-14, 09:22 AM   #3
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Quote:
Attack
Busy working on a draggable TDC - So far the image instrument bank works in vanilla SH3
That attack peri in the command room is not correct. Even if not the standing periscope (The one with saddle and pedals) all attack scopes would be in the conning tower in all boats.

Quote:
Here is the TDC in operation...
I've put those 'blanking plates' as switching between FAT/LUT and Normal torpedos seems hard coded, in that it blanks out the instruments in question.
If you don't mind 'hazards' it's no problem as the idea is to present easy speedy access to the dials when you're in a hurry for a solution.
I had a project for a full screen TDC for the F6 screen (horizontal) and I managed to put all dials in place, so they would not dissapear. When you have a non-LUT/FAT torpedo the dials would simply be fixed and you can't set them. Better looking than empty dials IMHO.

But still, if you need to have that empty space I would suggest that you make it the same as the TDC metal, maybe with a label or a screw, so that when you don't have those dials you still see a full metal case and not empty spaces filled with whatever.
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Old 05-13-14, 01:38 AM   #4
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That attack peri in the command room is not correct. Even if not the standing periscope (The one with saddle and pedals) all attack scopes would be in the conning tower in all boats.
Ja.. I've seen that.. but what can we do ?

Quote:
I had a project for a full screen TDC for the F6 screen (horizontal) and I managed to put all dials in place, so they would not dissapear. When you have a non-LUT/FAT torpedo the dials would simply be fixed and you can't set them. Better looking than empty dials IMHO.

But still, if you need to have that empty space I would suggest that you make it the same as the TDC metal, maybe with a label or a screw, so that when you don't have those dials you still see a full metal case and not empty spaces filled with whatever.
As you say, I think the non-settable dials would look better.. I'll plonk those thing in.
Thanks
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Old 05-13-14, 09:12 AM   #5
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Ja.. I've seen that.. but what can we do ?
The best backgrounds (By a long amount of miles) that I have seen for submarine interiors for SH3 menus are the ones coming from SH5 screen captures. If was doing your project I would use retouched pics of the attack peri with the conning tower background and observation scope with the control room background.

I'm sure our friends in the SH5 forum will happily provide some screen captures on purpose
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Old 05-13-14, 03:37 PM   #6
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hello Vanjast,

a 1920x1080 ui is really needed for the sh3 and it is very nice that you decided to go for it

Vanjast and Alberto: my opinion for the spoken backgrounds is to make them black ( or so shadowed that you can barely see a thing there). imo, whatever you see outside the hole of scope is just an immersion killer . think about it...,when the captain stick his eyes in the hole , can he see anything of the interior ?

all the best to your effort Vanjast
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Old 05-14-14, 12:33 AM   #7
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The best backgrounds (By a long amount of miles) that I have seen for submarine interiors for SH3 menus are the ones coming from SH5 screen captures. If was doing your project I would use retouched pics of the attack peri with the conning tower background and observation scope with the control room background.

I'm sure our friends in the SH5 forum will happily provide some screen captures on purpose
I was tentatively thinking of this .. but a good idea.. I'll put a request on the SH5 screenie topic.

Quote:
my opinion for the spoken backgrounds is to make them black ( or so shadowed that you can barely see a thing there). imo, whatever you see outside the hole of scope is just an immersion killer . think about it...,when the captain stick his eyes in the hole , can he see anything of the interior ?
Ja, I realise that this is a problem, but also the captain has two eyes .
I have actually done this for the binocs and uzo, mainly for night time targeting. The scopes I wasn't to concerned about as there a red mask available - but will look into it.

Binocs


Uzo
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Old 05-14-14, 08:35 AM   #8
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Quote:
my opinion for the spoken backgrounds is to make them black
Yes that is also why I did the ones in my GUI like that, but since Vanjast seemed to be willing to use backgrounds with the uboat, I suggested the SH5 pics as best solution.
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Old 05-17-14, 02:56 PM   #9
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Originally Posted by vanjast View Post
....but also the captain has two eyes .
....watch the captain , he also has a third one ( ...at his back!)

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Yes that is also why I did the ones in my GUI like that, but since Vanjast seemed to be willing to use backgrounds with the uboat, I suggested the SH5 pics as best solution.
yes , you are right Alberto, i misunderstand the post

@Vanjast: in this case, the best background for scope i have seen so far is made by Karamazovnew in his superb ui for sh4. you can find it in OM mod for sh4 . if i remember correct he had made some very high res background for his scopes (propably up to 1920) so have a look there too
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