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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Growing Old Disgracefully
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I recommend Scaf with Max optics
Link below. http://www.subsim.com/radioroom/showthread.php?t=126016 This is extremely accurate when using the ‘Stadimeter. Each target has a ‘Hotspot’ in the ‘Recognition Manual’ Check out the ‘Readme’ that comes with the mod. My mod list Game Fixes Only Mod v1.1 New Orders Bar Menu Webster's No Crew Fatigue Webster's Improved US Torpedo v2 Magnified Hud Dials for v1.5_Large Bigger Better Protractors Extra Allied naval bases for Stock SH4 + UBM v3.0 Webster's Ship Manuvering Fix 3000 Yard Bearing Tool (1920x) SCAF for SH 1.5 MaxOptics3 for SCAF 1.5 Webster's New sonar view for v1.5 Eye Patch for Stock shSpeech SOBERS COMPASS MOD VERSION COLOUR Webster's Eliminate Floating Plankton Webster's Upgraded Deck Gun v1 I only play at a 'medium ' level as I am fairly new to SH4 3rd Patrol If you are playing with your contacts showing Use the 3 minute time on the 'Stopwatch' to get the speed. Identify the target and send the mast height to the TDC Pause the Game Use the protractor and draw out the angle from the target to the U-boat to get the AOB. Take the ruler and measure the 'Range' from the target back to the U-boat Unpause the game And enter all three in to the TDC and start the Pk. The 'Attack Map' will now show what adjustments you need to make as to where the white marker is. The importance with Scaf is to keep updating with the 'Stadimeter. I adjust the 'Speed' up or down and send it to the 'TDC' the PK monitors this and the Attack map confirms where the white marker is relation to the Target The AOB angle will increase the closer the ‘Target’ gets to the U-boat. The PK is already monitoring this so it is easy to make a small adjustment. Using this method I usually get the white marker over or in line with the ‘Target
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() After you get a taste of the game with GFO, I recommend these: |
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#3 | |
Best Admiral in the USN
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#4 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
Downloads: 22
Uploads: 10
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Don't forget to adorn your Captain's office with a lovely wood or marble sub model
![]() http://www.subsim.com/radioroom/down...o=file&id=4434 http://www.subsim.com/radioroom/down...o=file&id=4433 also a Digi camo paint job (not WWII era realistic, but adds nice eye candy) http://www.subsim.com/radioroom/down...o=file&id=4377 These can be added on top of any of the other mods.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#5 |
Stowaway
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Many thanks for the quick responses. Very helpful.
I will try GFO first, then, and see how that goes! Then move on to some of the others after reading what they do. Where do I read what they do, though? I don't see headers for each mod. Do I just search for them? |
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#6 | |
Stowaway
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#7 |
Shore leave
![]() Join Date: Mar 2014
Location: Pacific Coast, North America
Posts: 70
Downloads: 129
Uploads: 0
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FWIW
I'm just a noob. I played Sh4 vanilla (don't), then RFB+RSRDC for 2 months (excellent, no complaints). I recently (3-4 days ago) loaded up TMO+RSRDC+OTC+Traveller's mod (plus I tweaked the sea colors, they were too cheery for me.) Plus some incidental mods. So far that's been stable and I am very happy with it. |
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#8 | |
Bosun
![]() Join Date: Mar 2007
Posts: 68
Downloads: 85
Uploads: 0
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~"Cry 'Havoc!' and let slip the dogs of war." - Act 3, Scene 1 Julis Ceaser William Shakespeare [SIGPIC][/SIGPIC] |
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#9 |
Stowaway
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Thanks again. In fact, I went for TMO and like it a lot, so far. Superb work on all these mods. Amazes me. I'm tinkering with the environment now.
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