SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-06-14, 08:52 AM   #10
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
Default

Quote:
Originally Posted by tirta View Post
@banryu79
Thanks for the explanation.
By raising ESM antenna, does it make my sub easier to detect?
You are welcome, tirta.
Well, try to think about it: raising your esm antenna or your periscope out of the water surface what kind of consequences could have? The most obvious ones are that they could be detected by radar, for example.

Then, if you think more about it you could realize that in order to stick the antenna/radar/periscope out of the water you first need to take your sub very near the water surface... If the weather is good, in daylight hours, someone on an airplane/helo could see the sub silhouette... (I do not know if this is modeled in DW but I like to think in this way... ).

And that's more: coming to shallow waters could means that you are (for example) forced to come above the layer (if there is one) if you were running under it with all the consequences of the case.

Another consideration: in daylight hours periscope/esm could be detected visually, too.
So it is more risky to stick them out then during nighttime.

If they will be detected or not depends on many factors, like the weather(clear/rough sea), range to nearest enemy platform, how long you keep them out in plain view and so on...

As you understand, using them can get you an almost instant ID of a surface contact but it also brings home some risks. So, it is your job as a skipper to weight the risks/benefits aspects and factor them into your current tactical situation to come to a conclusion about what to do or don't do

Quote:
Originally Posted by tirta View Post
@banryu79
I am not familiar with LWAMI mods,
does it make the game harder or easier to play?
How is it compared to dwx 1.38?
I do not know if LWAMI make the game "easier" or "harder"... I have a too little experience with the game to judge anything... I just played a couple of missions, currently I'm more concentrated playing SHIII and I'll dive (no pun intended) into DW somewhere in the future.

But I can tell you that my IMPRESSION is that LWAMI make the gameplay quite different from vanilla DW. Mostly because it improves (very much, IMO) it's acustic model both in the general and in the specific platform sense. The overall improvements are too many to list them here; if you are really intrested you should download the mod itself an read the detailed and comprehensive manual inside it.
Even if you will not use it, it is intresting reading (to know the limitation of vanilla DW).

I know LAWMI also improve the doctrine files, and in doing this it corrects some quirks and minor bugs of the AI behaviour.

Last edited by banryu79; 05-06-14 at 09:04 AM.
banryu79 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.