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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | ||
Planesman
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To answer your questions: it is possible to evade attacking ships, but can be difficult. Basically, the faster you are moving, the more noise you will make and the further away they will be able to detect you. But the attacking ships always remember where they last detected you, so if you're going too slowly you won't be able to escape before they return and depth charge you again. It's possible to evade them by carefully managing your speed and turning away from the attackers at the right time - diving below the thermal layer (marked in blue on your depth gauge) will also help. Different levels might be added, eventually. It would allow for much bigger subs as well as conning towers, proper radar masts etc, but it's not a priority at the moment. And as Tango said, you must surface and press P to purge (then press P again before you dive!) Quote:
I have a trial version of Blitz3D and I've thought about experimenting with a 3D version - the language is almost identical, so it shouldn't be too hard. Maybe I'll give it a try some time soon and see what I can come up with. By the way everyone, in response to some feedback from the Facepunch forums I've updated the Submarine Development Tools a bit. The sub editor now has keyboard support, a fullscreen version, and the ability to remove doors (press delete to remove all doors). Please redownload the dev tools zip file (http://goo.gl/MxBNIc) to get the new version - might make things easier!
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Sub Commander: A free roguelike submarine simulator |
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