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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Chief of the Boat
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Welcome to SubSim P-Dup
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#257 | |
Seaman
![]() Join Date: Jun 2014
Location: Somewhere in the Atlantic
Posts: 37
Downloads: 183
Uploads: 1
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Whoa, this game....... IT is really good for some odd reason Great Work!!! ![]() ![]() ![]() |
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#258 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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Hi Geoff,
How much coolant does a reactor hold? I ask because I've got a bilge pump in the reactor room to pump out spilled coolant, in an effort to minimise rising radiation levels from a coolant leak when I'm submerged. Is this approach going to be of any use (is subcommander programmed to recognise what I've done)? Also has anyone got any sub designs/mods they think are cool and want to share? Keep Calm and Command On! ![]()
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Hanging on in quiet desperation is the English way... |
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#259 | ||
Planesman
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Radiation suits significantly slow down the rate of radiation absorption, especially when the crewman is also wearing a gas mask / SCBA gear and leather gloves. The suits don't provide complete protection however, so if there is a lot of radiation present the crew should only work in short shifts. This still needs some balance and tweaking I think, radiation levels often increase more quickly than they should and suits don't seem to provide enough protection. Chemical suits are not particularly useful at the moment, they slightly increase resistance to radiation but not significantly. They will probably be more useful in the future. You're right that the best way to clear out radiation is to surface, open the induction valve and open all vents (no need to leave any closed, the contamination will not spread because purging fills the ventilation system with fresh air). This is currently not as effective as it should be though. Quote:
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Sub Commander: A free roguelike submarine simulator |
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#260 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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Cool, between this and the emergency flooding of of the reactor room with sea water, we'll have a comprehensive action plan for dealing with a potential '3 mile island in a baked bean tin'!
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Hanging on in quiet desperation is the English way... |
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#261 |
Planesman
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Version 0.24 released!
Download here: http://goo.gl/owcu6w Changelog:
Enjoy!
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Sub Commander: A free roguelike submarine simulator |
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#262 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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I've found a problem. The game works fine in windowed mode, but when I try and play in fullscreen mode, the loading bar reaches the end of the screen and a box pops up saying 'Unable to set graphics mode'.
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Hanging on in quiet desperation is the English way... |
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#263 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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![]() ![]() A new release. Will DL now! You hard work is appreciated. Kudos.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#264 |
Swabbie
![]() Join Date: Dec 2012
Posts: 14
Downloads: 31
Uploads: 0
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Hey Geoff,
I got the same Unable to set Graphics error right on startup. I wanted to send you the debug file, but when I enabled debug the file was empty, even after loading the game. I use a 1920X1080 monitor and am running the game in fullscreen. Also, I am unable to dock for repairs at the farthest north port (playing as USSR). Hope development is going well (aside from this)! ![]() PS: Works fine windowed btw Last edited by BubbaJake; 07-01-14 at 06:11 PM. |
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#265 |
Planesman
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Thanks for pointing out the problem. I have fixed it and the game seems to work fine in fullscreen now - please redownload the game and let me know if there are any further issues!
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Sub Commander: A free roguelike submarine simulator |
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#266 |
Swabbie
![]() Join Date: Dec 2012
Posts: 14
Downloads: 31
Uploads: 0
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I hate to be a bother, but I have found another small problem.
When in fullscreen, the dials and gauges flicker constantly. Not a gamebreaking bug, but none the less I thought I should point it out. Hope it can be fixed, Jake |
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#267 |
Planesman
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Did they flicker last version too or is this a new problem?
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Sub Commander: A free roguelike submarine simulator |
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#268 |
Swabbie
![]() Join Date: Dec 2012
Posts: 14
Downloads: 31
Uploads: 0
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Yeah, last version too.
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#269 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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Awesome stuff, the new damage model works like a dream, everything's operational in fullscreen and I've just been beaten to a pulp by a soviet sub whilst on a reccy to Murmansk!!
KCCO ![]()
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Hanging on in quiet desperation is the English way... |
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#270 |
Planesman
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Bubbajake, I have emailed you a new version of the executable - could you let me know if it stops the flickering?
If anyone else has problems with flickering graphics in fullscreen and would like to help me test a solution, please email subcommandergame@gmail.com.
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Sub Commander: A free roguelike submarine simulator |
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