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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3181 |
Black Magic
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What it should've been from the start
![]() Just finished up the code for the stadimeter as sextant revision. Everything working exactly as it should ![]() ![]() ![]() Let's say known object is lighthouse. It's known height is 15m Placing stadimeter at bottom of lighthouse yields an angle of 9.3. Placing stadimeter at top of lighthouse yields an angle of 10.1. Difference between angle readings is 0.8 degrees. tan 0.8 degrees = 15m/x 0.01396 = 15m / x x = 15m / 0.01396 x = 1074.5m Distance from lighthouse would be 1074.5m ![]() You can do many things with the sextant now (gotta love math!) ![]() New version of patcher and new test version of my UIs mod coming soon ![]() |
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#3182 |
Black Magic
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An unintentional feature was added with my revised stadimeter as sextant patch
![]() You press the Activate sextant button to start using the sextant. You'll notice that no angle is being reported. This is because you first have to 'zero' the sextant. Press the stadimeter button to start 'using' the sextant (you're already using the sextant but this enables the other part of the sextant). Move the mouse down until the second line is on the first line (thus zeroing the sextant). Press the left mouse button to set the 'zero'. Now you'll see continuous angle values being reported ![]() Let's say you want to induce an offset into the sextant. First zero the sextant as above. Note the angle value. Press the stadimeter button again and move the second line until the desired angle is attained. Press the left mouse button to lock in the offset ![]() This will all make much more sense when you use the revised sextant ![]() ![]() |
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#3183 |
Black Magic
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v1.0.164.0 released. See post #1
Starting with v1.0.164.0 revised the SH5.exe stadimeter as sextant patch. Now you can take readings on heavenly bodies from +75 to -15 from the waterline. It's very critical that you disable every single patch of every single file with old version of patcher first. It's also very critical that you open EVERY file the app asks to open so that all support functions are updated. |
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#3184 | |
Black Magic
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#3185 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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@ TDW
Is the 'current wind speed' variable treated in game as an integer or as a decimal? In other words, can I use decimal WindSpeed settings in SeaParameters.cfg, or they would be rounded anyway to the nearest integer? |
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#3186 |
Black Magic
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The game reads and stores the WindSpeed as a float value
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#3187 |
Watch
![]() Join Date: Jan 2014
Posts: 26
Downloads: 13
Uploads: 0
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soo today i have see the differents between windspeed 60m and 0m. well done
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#3188 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Thank you for you answer
![]() So, I suppose, decimal WindSpeed values set in the mentioned cfg file would make sense, being converted in memory into float point numbers. Is that correct? P.S: can you please answer the following point? Quote:
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#3189 | |
Navy Seal
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![]() However, is it possible to have true sextant view like it's shown on the picture, with much wider field of view of course? ![]() This would be the most realistic sextant implementation IMO because in order to correctly measure angular elevation of celestial body we would need to merge horizon line with the body and that is precisely how real sextant work, right? With current implementation player is forced to turn off camera movement in realism settings or even to pause the game in order to precisely measure elevation which is not good... I tried to pinpoint to this issue before but you didn't understand me, English is not my native language, which is obvious unfortunately... Maybe now my post is a bit more understandable ?
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3190 | |
Black Magic
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#3191 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3192 |
Black Magic
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You're wanting a split prism view like stadimeter? How would you implement that for elevations you can't see in the current viewing window? That's the reason I'm using the current implementation
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#3193 | |
Black Magic
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I don't get your following point |
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#3194 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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@gap it would be awesome if you manage to make zones around shore and esp. harbous with calmer seastates. It' anoys me most when my boat is hopping up and down due to high seastate in bunker.
However I guess this is much work. I'll play aound with the files in ENV folder a little for myself to see some effect inn campaign. Will only alter the *_Hur.cfg files to keep the randomness and don't make it look silly. Can you give me a hint about the SeaParameters.cfg? There are five seatypes? does it have some effect if one more is added? How this file is corresponding with the WetTropS_Hig.cfg and the others in the folder?
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nie das Boot verlassen |
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#3195 | |
Ace of the deep .
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