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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
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You are my hero sir!
You were absolutely correct about the "3D" time setting controlling fatigue accumulation. Just got back from setting the "3D" setting to 2048 and the crew got real tired real fast. Obviously I knew that in the old days but clearly forgot. Old age ain't so great... Many thanks! Now if you could only give 3 hours of my life back you would really be cool! And thanks for the fatigue model Raymond I will check it out.
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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It may have taken 3 hours, but now it will be etched in your mind. You're welcome.
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#3 |
Sea Lord
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raymond6751, do you know what the "RegularFactor" in compartment fatigue coefficients is used for? I recently started a thread about fatigue modeling which led me to this post: http://www.subsim.com/radioroom/show...=175645&page=2. It has a lot of information about how the parameters are used. But I still don't understand the use of the "RegularFactor." If you can shed any light on this, I'd sure appreciate it.
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#4 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Sorry, I don't know what that is. My only venture into the .cfg files was to play with the fatigue settings.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#5 |
Sea Lord
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