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Old 04-18-14, 09:59 PM   #1
TorpX
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I have to apologize.

The mod doesn't work in the campaign mode for some reason.

I meant to check this before, but it skipped my mind. I'm don't know why it would crash in campaign mode, and work ok in missions. I didn't touch the campaign traffic elements.

The 'school' mission seemed ok.


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Old 04-19-14, 08:40 AM   #2
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Quote:
Originally Posted by TorpX View Post
I have to apologize.

The mod doesn't work in the campaign mode for some reason.

I meant to check this before, but it skipped my mind. I'm don't know why it would crash in campaign mode, and work ok in missions. I didn't touch the campaign traffic elements.

The 'school' mission seemed ok.


OK, itīs true. Iīm trying the mod and it donīt work in campaign mode (causing a violent CTD). I deleted the UPC files and works fine in my RFB, with these mods:

Generic Mod Enabler - v2.6.0.157
[F:\SH4\MODS]

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Eye Patch for RFB
Fixed_CD_sonar_RSRDC
Fixed Zero Bomb Load RSRDC
Nav Map Make-Over v2.1
NMMO Airbase Add-on
NMMO v2.1 Patch 1 with AB
Improved Stock Environment_v3_TMO&RFB
#1 ISE New clouds+Waves
#2 ISE Realistic Colors
#4 PE4 Ship_debris_SH4_with bodies
PE4_low quality bow wave and stern wakes (more FPS)
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
Webster's Eliminate Floating Plankton
d3d_antilag101
SH4 Authentic Flags Mod
Radio RAK-7 (CND-46155)
700 S-Boat Dazzle Color Camo
Gato Class My way
Improved Ship Physics_1.0


The sea works fine but I donīt like the colors the mod modify in ISE.

A question: work you on SH4 vanilla files? scene.dat (and UPC files, etc), are different according the supermod (TMO, or RFB, or FOTRS, or GFO).

Best regards!

Fitzcarraldo
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Old 04-19-14, 07:07 PM   #3
TorpX
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Ok, I figured out the problem. It was related to some of the special abilities I had in the file. They were ones (either 'watchman' or 'medic') I didn't have in the starting crew, but were still causing a problem. I deleted the offending parts and put it back together. It will work ok with RFB 2.0 with or without RSRDC.



*** Version 1.1 is Ready ***
[I updated the link at the first post.]



Quote:
The sea works fine but I donīt like the colors the mod modify in ISE.

A question: work you on SH4 vanilla files? scene.dat (and UPC files, etc), are different according the supermod (TMO, or RFB, or FOTRS, or GFO).
I used RFB files. I actually tried changing the colors in the scene.dat, but quickly realized I wasn't helping matters, so I just went back to the RFB version with only the changes necessary for the bigger waves. There are just too many subtleties to figure out in all that.

I did include a alternate scene.dat that was built on top of a TMO version, so people can experiment, and see what they prefer.

The mod will not work with TMO, however. Possibly, if all the upc files are taken out of the folders (and the tsr file), it might work, but I didn't try that.
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Old 04-20-14, 04:28 AM   #4
Fish40
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Thanks Torpx! Glad to finally see some good stuff for RFB! Now if only we could convince Tater to release what he has for the Japanese Merchants Mod, we'll be riding high!
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Old 04-20-14, 10:34 PM   #5
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Thank-you!

* * *
I don't know if you can use this mod with an existing career or not. Maybe someone can report in about that.
It would be best to start a new career, so you would have the fixes for the battery and idle issues.
Here is a tabulation of what kind of performance you can expect. I decided to use the Gato class as an example.
Acceleration, at Ahead Flank
RFB 2.0 + patch
speed,kt.____0______4______8_______12______16_____ _20
time_______0:00___0:05____0:10____0:19_____0:34___ _1:12
ISP 1.1
speed,kt.____0______4______8_______12______16_____ _20
time_______0:00___0:18____0:35____0:55_____1:22___ _2:12
Diving, surface to PD (64 ft.), at 10 kt.
RFB 2.0 + Patch
depth,ft.____18_____20_____30_____40_____50_____60 ____63
time_______0:00___0:07____0:32___0:38___0:50___1:3 1___2:11
speed,kt.___10.0___9.0_____6.5____6.4_____6.2____5 .7___5.4
angle,deg.___0______0______3______3______3______1_ ___<1
ISP 1.1
depth,ft.____17_____20_____30_____40_____50_____60 ____63
time_______0:00___0:08____0:24___0:30___0:37___0:5 3___1:16
speed,kt.___10.0___9.0_____6.0____5.4_____5.2____4 .9___4.5
angle,deg.___0_____<1______8_____10_____11______6_ ____1
Diving from PD to 150 ft., at 4.4 kt.
RFB 2.0 + Patch
depth,ft.____64____70_____80____100_____120_____14 0___149
time_______0:00___0:09___0:22___0:55___1:42____2:5 8___4:58
speed,kt.___4.4____4.2____4.2____4.1_____4.0____4. 0_____4.2
angle,deg.___0______0_____1______2______3______3__ _____1
ISP 1.1
depth,ft.____64____70_____80____100_____120_____14 0___149
time_______0:00___0:10___0:21___0:43___1:06____1:3 4___2:58
speed,kt.___4.4____4.2____4.0____3.8_____3.6____3. 9____4.4
angle,deg.___0______2_____7_____14_____>15_____11_ ____1
Submerged endurance
RFB 2.0 + Patch
50% battery gives 37 nm @ 2 kt.
Recharge, at stop 3:45
ISP 1.0
50% battery gives 61 nm @ 2 kt.
Recharge, at stop 2:49
Sea-Keeping [15 m/s wind], distance covered in 1 hr. at 32x
RFB 2.0 + Patch
9.7 nm @ 10 kt. and 20.8 nm @ AFlank
ISP 1.0
6.3 nm @ 10 kt. and 11.0 @ AFlank
This information is also in the readme with the mod.
[I tried to format the above information so people could actually read it, but that seems to be impossible here. No matter how I edit it, everything is smashed together. :-( ]
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Old 04-22-14, 03:21 PM   #6
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You have been busy! Love to see SH4 getting some attention in the realism area

Maybe since you did it for RFB it could start a line of "unofficial" RFB patches? Would be less confusing for people who are looking for mods that apply to other supermods or the stock game.
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Old 04-22-14, 09:30 PM   #7
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Quote:
Originally Posted by Hitman View Post
You have been busy! Love to see SH4 getting some attention in the realism area

Maybe since you did it for RFB it could start a line of "unofficial" RFB patches? Would be less confusing for people who are looking for mods that apply to other supermods or the stock game.
Yes, it took quite a bit of work to get everything the way I wanted it.

It would certainly be good if there were some unofficial/semi-official patches for RFB and other supermods.



* * *
I started to do a little work on the ships. This will probably take some time ...


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Old 04-22-14, 04:35 PM   #8
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Quote:
Originally Posted by TorpX View Post
[INDENT][INDENT]I don't know if you can use this mod with an existing career or not. Maybe someone can report in about that.
So long as you load it in port you can load any mod up.
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Old 09-28-14, 09:31 PM   #9
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Dear Torpx: I ' m trying ISP v2 in my RFB installation. I use ISE for RFB with ISE realistic colours. Your scene.dat alters my ISE environment and I have wrong reflections and a not so pretty blue sea. Question: scene.dat is undeletable in ISP or I could eliminate it? I tried this and I could see in the crew management the special super sailors are missed. Is there some way to use your mod without the scene.dat or could you tell us how to tweak it for ISE environment? There are many RFB users with ISE installed.

Many thanks and all the best.

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Old 09-28-14, 09:58 PM   #10
TorpX
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Quote:
Originally Posted by fitzcarraldo View Post
Question: scene.dat is undeletable in ISP or I could eliminate it?
Yes, you can delete it, but you will loose the stormy seas and sea-keeping effects. I don't know why any of this would change the special abilities crewmen, though.

I am not familiar with ISE, is it in the downloads section?


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Old 09-29-14, 05:51 AM   #11
fitzcarraldo
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Quote:
Originally Posted by TorpX View Post
Yes, you can delete it, but you will loose the stormy seas and sea-keeping effects. I don't know why any of this would change the special abilities crewmen, though.

I am not familiar with ISE, is it in the downloads section?


Yes Torpx. It is in the download section:

http://www.subsim.com/radioroom/down...o=file&id=3589

Many thanks for the answer. I continue to do test with your mod.

ISE is - for me and for others - a best optional environment for RFB and TMO. Not so blue seas, better clouds and realistic colours.

All the best.

Fitzcarraldo
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