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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Argentinian Skipper
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Dear Torpx: I ' m trying ISP v2 in my RFB installation. I use ISE for RFB with ISE realistic colours. Your scene.dat alters my ISE environment and I have wrong reflections and a not so pretty blue sea. Question: scene.dat is undeletable in ISP or I could eliminate it? I tried this and I could see in the crew management the special super sailors are missed. Is there some way to use your mod without the scene.dat or could you tell us how to tweak it for ISE environment? There are many RFB users with ISE installed.
Many thanks and all the best. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Quote:
Yes, you can delete it, but you will loose the stormy seas and sea-keeping effects. I don't know why any of this would change the special abilities crewmen, though. |
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#3 | |
Argentinian Skipper
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http://www.subsim.com/radioroom/down...o=file&id=3589 Many thanks for the answer. I continue to do test with your mod. ISE is - for me and for others - a best optional environment for RFB and TMO. Not so blue seas, better clouds and realistic colours. All the best. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#4 |
Nub
![]() Join Date: Feb 2015
Posts: 3
Downloads: 8
Uploads: 0
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Looks good. Real sailing feel, I hope. I'll try it
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__________________
Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote. Benjamin Franklin Protect your right to keep and bear arms! Britain and France had to choose between war and dishonour. They chose dishonour. They will have war. Winston Churchill after Allied betrayal of the Czechoslovakia |
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#5 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Not sure if anyone is paying attention to this anymore, but I've got an issue with the Sargo in conjunction with this mod. When operating at 2/3, I'm getting 13kts with a range of ~7000nm, at standard, I'm getting 16kts and ~5000nm rand, and then pushing it to flank only gets me to 17kts at a range of ~3000nm. I'm not ruling out the possibility that I'm doing something wrong here, but having such a small difference in speed between standard and flank at such a large cost in fuel seems odd. Is this an issue, or did I miss something important in the documentation?
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() To get your maximum speed you have to have a high efficiency level in your engine rooms; usually this means going to GQ. |
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#7 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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That did the trick for speed, but it also boosted range to levels comparable to TMO. This is going to leave me fighting the urge to leave battle stations on as much as possible to get the best range out of my fuel load.
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