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Old 04-15-14, 08:50 PM   #3436
THE_MASK
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Originally Posted by Husksubsky View Post
I put the assymetric camo, but I don t see it on my sub. Hope its there.
Notice how blue the water looks with freecam . The colors are perfect though in normal views . My skin looks ok .
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Old 04-15-14, 08:53 PM   #3437
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Originally Posted by JayR View Post
This mega mod is not meant to be used with external cam or free cam in outside views . That's why the water looks very blue . If you use the 2 cams then that's your problem . You can use the free cam for diving looking for the shipwrecks .
Same time of day .
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Old 04-15-14, 10:52 PM   #3438
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Hmmm thx. I ll try the tigerstripes and see if that comes up. my boat still look grey. Never tried freecam
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Old 04-16-14, 09:22 PM   #3439
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sobers 1200 17042014
added
Real U-Boat Performance - Type VII v1.3
sobers TDWUserOptions for mega mod +Menu SH5 V6
sobers shipwreck mod V8 SH5

Start a new campaign
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Old 04-17-14, 03:26 AM   #3440
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Oh dear I m lagging behind now modvice since I m well into my campaign.
The tigerstripes shows. Not the other camos..weird..
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Old 04-17-14, 03:36 AM   #3441
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Originally Posted by Husksubsky View Post
Oh dear I m lagging behind now modvice since I m well into my campaign.
The tigerstripes shows. Not the other camos..weird..
Don't upgrade in Memel . Most things are not available until the war starts in Kiel .
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Old 04-17-14, 04:04 AM   #3442
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Originally Posted by Rocko View Post
Disabled 'RPM Hydrophone merchants 2.1 -for OHII full v2.2' mod and now hydrophone and sonar man reports for contacts within visual range seem to be working fine only if submerged past 15 m (targets not longer visible with a full raised periscope) but I think this is manageable. What is your feedback?
Sorry about my late reply.

Glad your sonar man is back to normal, just what I suspected.

I haven't had any luck with that 'RPM Hydrophone merchants 2.1 -for OHII full v2.2' mod. Don't ask me why but it never worked as intended.

Anyway, in RL your sonar shouldn't work closer to the surface than about 15-20 metres so this seems normal.

If you find any answer to that problem with that 'RPM Hydrophone merchants 2.1 -for OHII full v2.2' mod please let me know.

Good hunting!

Last edited by Silent Steel; 04-17-14 at 10:14 AM.
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Old 04-17-14, 04:17 AM   #3443
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Don't upgrade in Memel . Most things are not available until the war starts in Kiel .
Oh ok, but now I m in wilhelmshaven and put back to original then tried camo B and C with no show. Only camo A shows.
I put 10.5 cm gun in Memel is that still a 8.8 then?
I thought I could upgrade to whatever that was available ...
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Old 04-17-14, 04:34 AM   #3444
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Originally Posted by Husksubsky View Post
Oh ok, but now I m in wilhelmshaven and put back to original then tried camo B and C with no show. Only camo A shows.
I put 10.5 cm gun in Memel is that still a 8.8 then?
I thought I could upgrade to whatever that was available ...
I will have a look at the mod tomorrow .
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Old 04-17-14, 07:50 AM   #3445
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Quote:
Originally Posted by sober View Post
sobers 1200 17042014
added
Real U-Boat Performance - Type VII v1.3
sobers TDWUserOptions for mega mod +Menu SH5 V6
sobers shipwreck mod V8 SH5

Start a new campaign
Quote:
Originally Posted by vdr1981 View Post
I'm going to add modified SpecialAbilities.upc file to the archive in order to prevent some unrealistic and historically unconfirmed features, like crazy submarine speed well above 20 knots with engine overcharge ability or navigator who can "somehow" increase maximum depth of the submarine...
This changes are necessary in order to sustain U-Boat performance as close as possible to the real thing but this will also require fresh campaign start so hold your horses until then...
In a few minutes...Sryyy...
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Old 04-17-14, 06:06 PM   #3446
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Originally Posted by vdr1981 View Post
In a few minutes...Sryyy...
Thats most welcome VDR. I got a superhuman hydroguy now after I topped detection range, although I m not sure thats the problem source.I added Sobers crew AI mod and updated to TDW patch...... 161 as well at that patrol end.
I m reluctant to put most abbilites cause I m not sure how the changes interacts with mods and patching. Never put any torpedo abbilities.
However I m very happy with the diving skills cause it seem that historicly they actually could go 200 + (varying a bit). In das boot 280 meters.
Other wise Im absolitly in favor of keeping specs realistic.
Possible to add this file without starting new campaign?
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Old 04-17-14, 06:15 PM   #3447
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Originally Posted by sober View Post
I will have a look at the mod tomorrow .
Thx Sober.
Just sank an Icelandic freighter just south of Ireland. Do you guys let those pass? I sometimes to but not always. This was clearly heading for plymouth.
What about freighters from your own home countries if neutral? sending them to their wet graves too?
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Old 04-17-14, 07:33 PM   #3448
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I might make heavy fog start a bit further out from the sub . What do you think ?
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Old 04-17-14, 07:52 PM   #3449
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sobers 1100 18042014
added
sobers best ever fog V28 SH5
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Old 04-17-14, 08:36 PM   #3450
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Originally Posted by sober View Post
I might make heavy fog start a bit further out from the sub . What do you think ?
sounds fine


Found a group of six destroyers going north7 north east 15-17 knots . Still south of ireland. Instead of heading on home I attacked with my one torp. Sank one at approx 2000 m range. Now it s gonna be a long night with explotions and pinging lol.This wasn t smart, but felt good.
Luckily my sub can go down to 200 meters....

Last edited by Husksubsky; 03-26-16 at 04:09 AM.
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