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Old 04-13-14, 11:18 AM   #1
vanjast
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Default [REQ] Periscope/ObsScope pics

Can anyone help me with some hires periscope (and obs) pictures.. please!

Thanks


Edt: I should have mentioned UBoat scopes..

Last edited by vanjast; 04-14-14 at 01:54 AM.
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Old 04-15-14, 04:35 AM   #2
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No need to worry about this...
I got some lo-res pics off the web and made a simple first model with Wings3D

This is a NYGM Hitman GUI extract, WIP of the Obs scope. Must still place all the items.
(WideScreen 1920x1080)


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Old 04-15-14, 10:57 AM   #3
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Sorry missed this message ...

this close up pic of the periscope at the merseyside museum might provide useful:


http://www.awesomestories.com/images...4ea256b78d.jpg
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Old 04-15-14, 01:09 PM   #4
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Quote:
Originally Posted by vanjast View Post
No need to worry about this...
I got some lo-res pics off the web and made a simple first model with Wings3D

This is a NYGM Hitman GUI extract, WIP of the Obs scope. Must still place all the items.
(WideScreen 1920x1080)


Moves the background camera when u turn the Periscope?
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Old 04-15-14, 02:27 PM   #5
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Afraid not... In periscope modes, SH3 only updates a small square section of the screen... This is where the scopes are placed.
The background is just a screen-grab which I placed, to give more 'atmosphere' .

@Hitman.. Thanks for the pic - Is it WW1 or WW2 vintage, as it looks very old.
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Old 04-16-14, 09:30 AM   #6
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It is a Zeiss NLSR9 model, WW2. The same as installed on U-995's control room.
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Old 04-17-14, 04:31 PM   #7
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It's become a tradeoff, as usual, between what is real, and computer functionality

This is the attack scope (advanced stage - although it's easily 'changeable') working within SH3 'restrictions'.
A few minor alignments and panel edge 'cleaning' and we'll be good to go - for testing !!


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Old 04-19-14, 10:07 AM   #8
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You may take a look on this site with historical pictures (in german):

Sehrohre

Hitman will know, what type it is

Kind regards
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Old 04-19-14, 02:36 PM   #9
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Thanks..
After a little work on this it seems impossible to mod it to even close to an original. I'll settle with the current 1920x1080 setup... after a bit of fiddling I'm settling down on this config..

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Old 04-22-14, 06:34 AM   #10
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The Obs Scope... just the Uzo and camera scaling to do... looking good so far.

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Old 05-11-14, 04:42 PM   #11
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Quote:
Originally Posted by Hitman View Post
Sorry missed this message ...
this close up pic of the periscope at the merseyside museum might provide useful:
http://www.awesomestories.com/images...4ea256b78d.jpg
Decided to go authentic as possible... I made the metal a bit darkish, hopefully to emulate brass under corrosive atmosphere in low light conditions. Also so that it's not too bright to spoil your vision at night.
These images are from PS (not in game) as my mod soup needs reorganising.

Obs



Attack
Busy working on a draggable TDC - So far the image instrument bank works in vanilla SH3
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Old 05-11-14, 05:08 PM   #12
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Here is the TDC in operation...
I've put those 'blanking plates' as switching between FAT/LUT and Normal torpedos seems hard coded, in that it blanks out the instruments in question.
If you don't mind 'hazards' it's no problem as the idea is to present easy speedy access to the dials when you're in a hurry for a solution.

Normal torpedo


FAT torpedo
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Old 05-12-14, 09:22 AM   #13
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Quote:
Attack
Busy working on a draggable TDC - So far the image instrument bank works in vanilla SH3
That attack peri in the command room is not correct. Even if not the standing periscope (The one with saddle and pedals) all attack scopes would be in the conning tower in all boats.

Quote:
Here is the TDC in operation...
I've put those 'blanking plates' as switching between FAT/LUT and Normal torpedos seems hard coded, in that it blanks out the instruments in question.
If you don't mind 'hazards' it's no problem as the idea is to present easy speedy access to the dials when you're in a hurry for a solution.
I had a project for a full screen TDC for the F6 screen (horizontal) and I managed to put all dials in place, so they would not dissapear. When you have a non-LUT/FAT torpedo the dials would simply be fixed and you can't set them. Better looking than empty dials IMHO.

But still, if you need to have that empty space I would suggest that you make it the same as the TDC metal, maybe with a label or a screw, so that when you don't have those dials you still see a full metal case and not empty spaces filled with whatever.
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Old 05-13-14, 01:38 AM   #14
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Quote:
Originally Posted by Hitman View Post
That attack peri in the command room is not correct. Even if not the standing periscope (The one with saddle and pedals) all attack scopes would be in the conning tower in all boats.
Ja.. I've seen that.. but what can we do ?

Quote:
I had a project for a full screen TDC for the F6 screen (horizontal) and I managed to put all dials in place, so they would not dissapear. When you have a non-LUT/FAT torpedo the dials would simply be fixed and you can't set them. Better looking than empty dials IMHO.

But still, if you need to have that empty space I would suggest that you make it the same as the TDC metal, maybe with a label or a screw, so that when you don't have those dials you still see a full metal case and not empty spaces filled with whatever.
As you say, I think the non-settable dials would look better.. I'll plonk those thing in.
Thanks
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Old 05-13-14, 09:12 AM   #15
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Quote:
Ja.. I've seen that.. but what can we do ?
The best backgrounds (By a long amount of miles) that I have seen for submarine interiors for SH3 menus are the ones coming from SH5 screen captures. If was doing your project I would use retouched pics of the attack peri with the conning tower background and observation scope with the control room background.

I'm sure our friends in the SH5 forum will happily provide some screen captures on purpose
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