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Old 04-06-14, 01:03 PM   #1
gap
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Quote:
Originally Posted by TheDarkWraith View Post
I've been having some fun with this mod. I made a hotkey in my UIs mod that allows you to control the visibility of the flags (via a new patch in the SH5.exe). Thus you can decide when one or both flags are visible
Cool

It would be nice if pennants could be made part of this mod:

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Old 04-06-14, 07:27 PM   #2
Aktungbby
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Quote:
Originally Posted by gap View Post
Cool

It would be nice if pennants could be made part of this mod:

That could Topp^? off things nicely; and welcome aboard belatedly: Vladimir Bondarenko!
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Old 04-07-14, 05:08 AM   #3
THEBERBSTER
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A warm belated welcome “vladimir bondarenko“ to the Subsim family.

You will always find someone here to help you.

Link to my SH5 post:

STEP BY STEP TUTORIALS & HOW TO DO IT

http://www.subsim.com/radioroom/showthread.php?t=211804



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Old 04-07-14, 07:26 AM   #4
vladimir bondarenko
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Captains submariners, many thanks that responded to my request and in desire to help me. I apologize for my English, but it is necessary to use an online translator. I will try........
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Old 05-08-14, 03:10 PM   #5
7Infanterie19
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Default SubFlags v008 works with IRAI 39 but not 41

I keep getting CTD when running Subflags v008 over IRAI v0041 . Running Subflags over IRAI v0039 works without a hitch.

Testing is all being done in the bunker, using a fresh new campaign, btw.

I removed the sdl file long ago, so that's not a problem.

I merged the corresponding IRAI eqp files with the Subflags eqp files, so that they match and have the Subflags additions.

In the process of troubleshooting, I removed the Subflags "Submarine Parts" folders and was able to get the game loaded without CTD. I don't know if the "Submarine Parts" files are the culprit, but I'm just pointing that out. Those files are there for a reason, so I take it that leaving them out would not be an option.

I guess that IRAI v0039 and IRAI v0041 files are mostly the same except for changes to the AirStrike, Sensors, and Sim files, no? I have no clue what's different between these two versions that would cause a problem with SubFlags.

Aside from little mods, my main load order is:

-TDW_FX Update (v0022)
-TDW_NewUI and TDC (v742)
-TDW_DC Water Disturbances
-TDW_IRAI
-TDW_SubFlags
-Open Horizens II (v2.5)

I have IRAI after FX and NewUIs because it has the newest UBoot_Sensors.sim file. I think I got that idea from sober.

I had also tested loading up only those mods, in order to take any other little mod I have out of the equation.


Any ideas what is causing the CTDs and how this can be corrected?
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Old 07-03-14, 07:41 PM   #6
Dogfish40
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Default I know I've seen this problem before...

I swear that I saw pics in this thread of a problem I'm having with the flag tern.
The flag tern (pole) has no color, it's just a gamma pole.
The flags are fine, but the pole is a white light saber.
If I really need to I'll post a photo
Does anyone know the problem??
D40

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Old 07-04-14, 11:43 AM   #7
THEBERBSTER
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This is from TDW's readme quote:

The flagstaff that I made for this mod also needs a light map added. As I'm not sure yet how to do this it would be great if someone can either show me how or fix it. You'll notice that the flagstaff is a very dull grey in color when rendered ingame compared to the rest of the Turm.

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