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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello,
another model I did recently: ![]() ![]() DL: http://www.mediafire.com/download/11...PC_461_mod.zip Known issue: for placing the depth charge traps, it was necessary to make the stern more flat than it was in reality. The vessels were Diesel powered and had exhausts on both sides of the hull. Since there's no Diesel smoke in standard SH3, the model comes smokeless. What appears to be the funnel is the engine room's air intake vent. Cheers -- the Frog |
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
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Frog, have my children.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#3 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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#4 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
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Beautiful !
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![]() << "Quod me non necat me fortiorem facit"... |
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#5 |
Eternal Patrol
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Looks great...as always.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Chief of the Boat
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Nice one
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#7 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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will this work with GWX gold?
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#8 |
Pacific Aces Dev Team
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Wow man you never stop giving us such pleasent surprises
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One day I will return to sea ... |
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#9 |
Eternal Patrol
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Not to be rude, but the phrase "of course" comes to mind.
![]() Seriously, though, as far as I know all of The Frog's ships work with any supermod, or none.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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I try to do models that work with plain SH3, and so, they "should" fit all Super Mods.
However, my primary testing platforms are Living Silent Hunter 5.1 and the newest version of Rowi58's CCoM. In result, some models contain(ed) links to items not in all Super Mods (I remember some trouble with a visual sensor ...). I am far from perfect ![]() |
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#11 | ||
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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![]() Quote:
Quote:
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#12 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Excellent, many thanks for a new addition of an overlooked but still important warship type.
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#13 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Hi Frog I have a question - I installed the mod and it works ok in game but the PC-461 seem to be torpedo resistant! After a torpedo hit nothing much happens while a far larger vessel easily succumbs to a similar shot. can you fix this problem or point at the solution? Thanks.
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#14 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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... impact, depth 1 m, torp hits, vessel destroyed:
![]() Magnetic gives same result. No idea what's your problem. |
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#15 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Sorry Frog , my bad mistake - after a few more tests I did succed in sinking the PCs with one torpedo.
What prompted me to write is that in the first instance, was the fact taht after torpedoing a PC with a magnetic G7, it proceeded depth charging me with two more colleagues without sinking. I would love to add more of your ships (CL Arethusa, DD Isacc Sweers) to the game but I experinece CTDs after JGSME announces that enabling them would have adverse affect on the game. |
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