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-   -   [REL] PC 461 class subchaser (https://www.subsim.com/radioroom/showthread.php?t=212336)

the_frog 03-30-14 01:44 PM

[REL] PC 461 class subchaser
 
Hello,

another model I did recently:

http://www.mediafire.com/convkey/d04...0ry0aygn6g.jpg

https://www.mediafire.com/convkey/39...fbnsbcod6g.jpg


DL: http://www.mediafire.com/download/11...PC_461_mod.zip

Known issue: for placing the depth charge traps, it was necessary to make the stern more flat than it was in reality.

The vessels were Diesel powered and had exhausts on both sides of the hull. Since there's no Diesel smoke in standard SH3, the model comes smokeless.
What appears to be the funnel is the engine room's air intake vent.

Cheers -- the Frog

Missing Name 03-31-14 07:57 AM

Frog, have my children.

captgeo 03-31-14 08:24 AM

:yeah: excellent

Jochem 03-31-14 09:09 AM

Beautiful ! :yep:

Sailor Steve 03-31-14 10:22 AM

Looks great...as always. :rock:

Jimbuna 03-31-14 11:46 AM

Nice one :cool:

captgeo 03-31-14 07:18 PM

will this work with GWX gold?

Hitman 04-01-14 09:23 AM

Wow man you never stop giving us such pleasent surprises :rock:

Sailor Steve 04-01-14 12:00 PM

Quote:

Originally Posted by captgeo (Post 2192627)
will this work with GWX gold?

Not to be rude, but the phrase "of course" comes to mind. :O:

Seriously, though, as far as I know all of The Frog's ships work with any supermod, or none.

the_frog 04-01-14 02:39 PM

I try to do models that work with plain SH3, and so, they "should" fit all Super Mods.
However, my primary testing platforms are Living Silent Hunter 5.1 and the newest version of Rowi58's CCoM. In result, some models contain(ed) links to items not in all Super Mods (I remember some trouble with a visual sensor ...).

I am far from perfect :88)

captgeo 04-01-14 06:50 PM

Quote:

Originally Posted by Sailor Steve (Post 2192878)
Not to be rude, but the phrase "of course" comes to mind. :O:

Seriously, though, as far as I know all of The Frog's ships work with any supermod, or none.

LOL, thanks Steve for your input
Quote:

Originally Posted by the_frog (Post 2192967)
I try to do models that work with plain SH3, and so, they "should" fit all Super Mods.
However, my primary testing platforms are Living Silent Hunter 5.1 and the newest version of Rowi58's CCoM. In result, some models contain(ed) links to items not in all Super Mods (I remember some trouble with a visual sensor ...).

I am far from perfect :88)

thanks sir, better answer then Steve's.........:hmm2::yeah:

igorlikespike 04-02-14 03:10 PM

Excellent, many thanks for a new addition of an overlooked but still important warship type.:up:

igorlikespike 09-07-14 03:21 PM

Hi Frog I have a question - I installed the mod and it works ok in game but the PC-461 seem to be torpedo resistant! After a torpedo hit nothing much happens while a far larger vessel easily succumbs to a similar shot. can you fix this problem or point at the solution? Thanks.

the_frog 09-07-14 04:33 PM

... impact, depth 1 m, torp hits, vessel destroyed:

https://www.mediafire.com/convkey/d6...zy6nhr7n6g.jpg

Magnetic gives same result.

No idea what's your problem.

igorlikespike 09-08-14 05:15 PM

Sorry Frog , my bad mistake - after a few more tests I did succed in sinking the PCs with one torpedo.

What prompted me to write is that in the first instance, was the fact taht after torpedoing a PC with a magnetic G7, it proceeded depth charging me with two more colleagues without sinking.

I would love to add more of your ships (CL Arethusa, DD Isacc Sweers) to the game but I experinece CTDs after JGSME announces that enabling them would have adverse affect on the game.


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