Quote:
Originally Posted by eers75
Yes all the values mentioned are -1.0. I am running tmo/rsrd/traveller as my main mods and installed in that order along with appropriate patches for tmo/rsrd/traveller. My JSGME is something like the following:
tmo
tmo small patch
rsrd (I forget version but I am running appropriate one)
rsrd patch
traveller mod
harder ai patrols traveller mod
improved environment
improved environment patch for traveller
Then lastly installed was the mod that I changed the values to -1.0 as above
The sonar commands do indeed activate at periscope depth but they deactivate (greyed out) surfaced. I am more than likely going to deactivate all mods and reactivate them again just to test this out. I did not try to use this on an existing patrol but a new campaign all together starting from scratch.
If you did the above and you have the sonar commands active while surfaced I have a feeling its just something screwy on my end. Also just to be clear, the sonar does work while surfaced by manual listening etc... its just the sound man along with his commands are not active.
When I get home from work I will report back as to if the deactivation/reactivation works.
EDIT: Actually the more I think about it there was one value I did not change and I bet thats the culprit. There was one sensor that said "Sonar" and had a value of -6.0. I changed all the hydrophone sensors to -1.0 but left the sonar one at -6.0 as I wasnt sure if I needed to change that one. Im going to try to change that one to -1.0 before I deactivate all my mods.
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eers 75, would you share the files needed to be replaced for being able to use the passive sonar while surface? I will appreciate it a lot. I'm just a player and my knowledge on how to dit is cero.
Also, other things I've seen using Travellers Mod is.......why did he suppressed 1 of 2 stern depth charges from DD's? He made this change like a general "refit" to all DD's, so DD's or subchasers who originally have just one stern depth charge rack.....now they don't have any