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Old 03-08-14, 05:20 PM   #1
Xiathorn
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Join Date: May 2013
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I'm running:
SH5.exe patch
TDW UI
Real Navigation
Trevally Automated Scripts
RadCap tools
jimimadrid's map tools


For the SH5.exe, I have:
Hydrophone
CO2 bug fix
Crew wakeup
Contact reports have random chance of calling in wolfpack
Disable intro movies
TDC AOB and Speed dials fix
Broken Stadimeter
Allows carriers to launch aircraft...
New hydro contact types
Units have to use radio to contact other units in regards to contacts
Sub on bottom fix
AI subs spawn crew voice and/or messagebox text when submerging and charginb batteries
No instance removal of destroyed aircraft from game
Air to Air combat
Arillery (Coastal defenses) and anti-aircraft units able to acquire and track

Thanks for the reply!
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Old 03-09-14, 10:00 AM   #2
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
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When units are spawning from a naval base they will appear within a set radius as set in ME2. This radius is normally close to the port

For you to see this happen depends on how often a spawn is scheduled to occur. It can either be on repeat with a cooldown phase - this is often 1 week so it would be rare to see or it can be a one off event - so you will not see it again.
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Old 03-10-14, 05:37 AM   #3
Xiathorn
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Join Date: May 2013
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Ah, so purely a coincidence? OK, that's good to know - thank you!
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