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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2013
Posts: 9
Downloads: 5
Uploads: 0
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I'm running:
SH5.exe patch TDW UI Real Navigation Trevally Automated Scripts RadCap tools jimimadrid's map tools For the SH5.exe, I have: Hydrophone CO2 bug fix Crew wakeup Contact reports have random chance of calling in wolfpack Disable intro movies TDC AOB and Speed dials fix Broken Stadimeter Allows carriers to launch aircraft... New hydro contact types Units have to use radio to contact other units in regards to contacts Sub on bottom fix AI subs spawn crew voice and/or messagebox text when submerging and charginb batteries No instance removal of destroyed aircraft from game Air to Air combat Arillery (Coastal defenses) and anti-aircraft units able to acquire and track Thanks for the reply! |
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#2 |
Navy Seal
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When units are spawning from a naval base they will appear within a set radius as set in ME2. This radius is normally close to the port
![]() For you to see this happen depends on how often a spawn is scheduled to occur. It can either be on repeat with a cooldown phase - this is often 1 week so it would be rare to see or it can be a one off event - so you will not see it again. |
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#3 |
Swabbie
![]() Join Date: May 2013
Posts: 9
Downloads: 5
Uploads: 0
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Ah, so purely a coincidence? OK, that's good to know - thank you!
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