![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2881 | |
Black Magic
![]() |
![]() Quote:
That isn't to say there aren't other ways to do it though with other unit types... |
|
![]() |
![]() |
![]() |
#2882 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
- ME2 won't let us to put sea units on land. - Air units cannot be set as stationary: set their speed too low and they will crash on land, no matter their minimum speed and mass settings. - Land units are automatically put on ground, without need to calculate the ground level at their chosen map position. Sea and Air units are not. - Our watch crew would report the dummy units as enemy ship/aircraft, rather than as coastal defenses. |
|
![]() |
![]() |
![]() |
#2883 |
Count Dracula
|
![]()
any1 remeber what i must edit in Menu file to report me the maxim what is the maxim depth to dive and depth under the keel ?
i didn't found in or i am to blind ![]() thx EDIT: Found it thx ... as i said i was to blind http://www.subsim.com/radioroom/show...8&postcount=13
__________________
Last edited by Sjizzle; 02-21-14 at 03:15 PM. |
![]() |
![]() |
![]() |
#2884 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]() Quote:
__________________
JSGME help links and common error solutions |
|
![]() |
![]() |
![]() |
#2885 |
Count Dracula
|
![]()
thx i change it was my bad
__________________
Last edited by Sjizzle; 02-21-14 at 04:55 PM. |
![]() |
![]() |
![]() |
#2886 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
Downloads: 2
Uploads: 0
|
![]()
Where can I find the version # I have installed? Thanks.
__________________
Jim Cobb |
![]() |
![]() |
![]() |
#2887 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]()
How about giving us a reference link? That way I do not have to search all of your threads.
__________________
JSGME help links and common error solutions |
![]() |
![]() |
![]() |
#2888 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
Downloads: 2
Uploads: 0
|
![]()
It wouldn't be in a thread. I'm talking about on a splash screen or somewhere in the directory.
__________________
Jim Cobb |
![]() |
![]() |
![]() |
#2889 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
|
![]()
If you are talking about the version # for the actual game, it is version 1.2. 1.2 will show up on one of the 4 corners of the main screen.
__________________
JSGME help links and common error solutions |
![]() |
![]() |
![]() |
#2890 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
Downloads: 2
Uploads: 0
|
![]()
Acch! Wrong forum. I as looking for 688I. My bad/ Sorry!
![]()
__________________
Jim Cobb |
![]() |
![]() |
![]() |
#2891 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
I have created a simple pillbox model, for use as observation outpost "coastal gun":
![]() This is one of the simplest German types, commonly found along the coasts of my country, but I can also model one or more of the types most commonly used by the British. See the following links for reference: http://www.pillbox-study-group.org.u...es-of-pillbox/ https://en.wikipedia.org/wiki/Britis...f_World_War_II Each of them will feature:
Suggestions and info sources highly appreciated ![]() |
![]() |
![]() |
![]() |
#2892 |
Ace of the deep .
|
![]()
Awesome gap .
OT would you know if the EXE patcher , units have to use radio to contact other units is compatible with OH2.4 . In other words , do the units in OH2 contain the radio rooms etc ? Last edited by THE_MASK; 02-24-14 at 01:37 AM. |
![]() |
![]() |
![]() |
#2893 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
The version of zones.cfg included in R.S.D. v5.5, contains FXU 0.22's new zone definitions. The zones.cfg of OHII (2.3 and later versions), contains the new entries from FXU 0.22 and R.S.D. v5.5. Both R.S.D. and OHII miss the ship zn files required by TDW's patch. Correct installatin order: FX Update 0.22 FXU 0.22 fix by Veko (it solves a ctd issue related with some linked damage boxes I had introduced in the new zon files of FXU 0.22, the link to this fix is dead though @ VEKO, can you please re-up it?) R.S.D. v5.5 OHII v2.4 ![]() |
|
![]() |
![]() |
![]() |
#2894 |
Navy Seal
![]() |
![]()
Just a small correction, this would be correct order...
FX_Update_0_0_22_ByTheDarkWraith FXU_0_0_22_Ship zon Files OPEN HORIZONS II v2.4 R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. v5.5 - OHII v2.4(or v2.3, it's the same file) Compatibility Patch Dont use zon or zone.cfg files from "unit must use radio..." test mission. Everything needed for radio patches to work correctly is already contained in FXU0.0.22...OHII doesn't deal with zon files...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#2895 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
On a side note OH 2.3 and later got only three new zone definitions, originally conceived for usage on the barrage balloon, but actually discarded for the final release. Therefore, until when I manage to model balloon's damage, the following mod order would also be correct: FX_Update_0_0_22_ByTheDarkWraith FXU_0_0_22_Ship zon Files OPEN HORIZONS II v2.4 R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 (without compatibility patch) ![]() |
|
![]() |
![]() |
![]() |
|
|