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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2014
Posts: 17
Downloads: 89
Uploads: 0
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Hey guys,
I kinda messed up. Completely new to the game, but wanted to make it a little more realistic, as the base game (played through a mission or 2) felt a little silly in regards to firing torps....very much a point and click experience. This is my current mod list, and order: Code:
sobers game loading tips V8 SH5 sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds sobers best ever fog V22 SH5 sobers base sky mechanics V1 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 EMCCD v0.3.1 by archer9 Speech fixes and additions (english version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_jimimadrids_map_tools IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 sobers NewUIs_TDC_7_5_0 addons for mega mod list SH5 V31 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 sobers Real_Nav_Bouys_Charts SH5 V4 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.4 OHII v2.4 patch2 IMPORTANT Chart Colour Scheme 3 sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 sobers Realistic contrast V10 SH5 sobers realistic underwater FX8 SH5 sobers Blackout lights SH5 Shadow Improvement ModLR sobers less resources shadows SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 sobers reduced file sizes SH5 V2 What I didn't want though, was the realistic navigation in map mode stuff, at present I cannot for the life of me even figure out where I am on the map! So, to go back to a more "Default" form of navigation, I assume I just need to disable "NewUIs_TDC_7_5_0_Real_Navigation"? Is that correct, or in that list of mods, do I have other mods that are dependancies of Real Navigation and can also be now safely removed? Other than that, is there any glaring omissions there, that I should consider adding? Thanks for the help! |
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#2 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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Real Nav is very very simple. You are basically letting your crew do the work for you and they will even plot your estimated position. Using the autoscripts, it will place an estimated mark on your nav map every 2 hours. So basically you really dont do any actual "real" Nav.... you just don't see a "GPS" style moving map with your exact position. It does induce some error into the plot tho so your position is not exact....but close enough (think Nuclear blast), which is all you need. I'd try it out a bit as it at least adds something else to think about with the game.
![]() Having said that, I've had a hell of a time with MODs and trying to "get the right order". Once you start that process of Moding the Mods after you have already Modded ![]()
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c |
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#3 |
Gefallen Engel U-666
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Welcome aboard Tindahbawx
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 | |
Count Dracula
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sobers realistic underwater FX8 SH5 => this one too if u use external camera
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#5 |
Chief of the Boat
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Welcome to SubSim Tindahbawx
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#6 |
Watch
![]() Join Date: Feb 2014
Posts: 17
Downloads: 89
Uploads: 0
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Thanks guys, and hello to all!
I tried the Real Navigation for a short while again this morning but just couldn't get my head around it, I'll shelve that one for the next play-through. What range are you supposed to be able to see ships at night with binoculars / periscope? I was apparently within 7000m of a ship, so I thought I'd have a look, but couldnt see it for the life of me, it was pitch black! Is that normal? Do I just need to get closer? A lot of ships seem to outrun me, quite considerably! Edit: Just remembered I was watching a Youtube video, and the guy playing was able to set his precice desired depth on a slider, is that standard functionality (if so how do I do that) or is it a mod? |
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