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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2866 | |
Black Magic
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The coastal artillery is completely different than aircraft because of the cmdr_xxxx controller assigned to it. This controller does not have the routines that iterate over all the unit's equipment and activate weapons if unit has a contact. This is a major blunder by the devs ![]() |
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#2867 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
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@ TheDarkWraith i am so sorry for hijacking this thread like this but i dont know how to reach you. I cannot contact you in PM because posts have exceeded.
Could you take a look at this thread and give your input ???? http://www.subsim.com/radioroom/showthread.php?t=208057 I am so close to having a working Oculus solution for SH5 Thanks for your time. |
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#2868 | |
Black Magic
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I know where the game switches cameras so I'll have a look at it when I have free time. Currently concentrating on getting the coastal guns to fire their guns (already fixed them not being able to acquire and track a contact) |
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#2869 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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#2870 | |
Black Magic
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Right now I am writing the missing routines from scratch for SH5 that are missing for the coastal defenses. This is a long and slow process ![]() |
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#2871 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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#2872 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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I have faith in TDW and gap! More morale support given.
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JSGME help links and common error solutions |
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#2873 |
Ace of the deep .
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Which zones cfg do I use with these mods ?
FX_Update_0_0_22_ByTheDarkWraith OPEN HORIZONS II v2.4 SM_Wounded_Unit_Radioing AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith ![]() |
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#2874 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
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thansk for the answer TDW. Take all the time you need. I am a patient person and i am no hurry with it. I got to tell that SH5 with Oculus experience is wonderful and it works really well. Especially when consumer version with HD screen comes out.
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#2875 |
Black Magic
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The coastal guns firing their guns outlook looks very bleak. They are missing an important pointer and they are missing a pointer to their AI routines (for manipulating their weapons, firing their weapons, etc.). I have one last thing to try and if that doesn't pan out then coastal guns will not be able to fire weapons. I have fixed them in the regard that they can acquire contacts and radio them out to other units though.
What is interesting though is they have a pointer to AI routines for manipulating any searchlights attached to them. I have not tried attaching any searchlights to them though to see if they work or not. |
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#2876 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() We rely on you, fingers crossed ![]() Quote:
![]() By the way, can you make them to be attacked by enemy surface/air units? During my last tests with them, they were ignored by the AI, even though they were reported by my watch crew. |
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#2877 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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__________________
What we do in life echoes in Eternity |
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#2878 |
Black Magic
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v1.0.152.0 released. See post #1
It just wasn't in the cards for the artillery (coastal defenses) and anti-aircraft units to fire their guns when they have a contact. They are able to acquire and track contacts though with the new patch (and radio that contact to other units) |
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#2879 |
Black Magic
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send me the files you are currently using for this (camera.cam, etc.)
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#2880 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() ![]() What about my questions? ![]() Quote:
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