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Old 02-02-14, 11:52 AM   #1
Hinrich Schwab
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Quote:
Originally Posted by Red Devil View Post
One of the most frustrating and annoying is when loading a saved game in SH4 (any version) 'Passing Thermal Layer' is repeated every 5-8 seconds. I have to keep opening and closing game until it stops. Just done 3 save loads a moment ago and its still there and every save without pause - 'Weve got damage sir!!' as soon as save loads!
Corrupted saves can be an issue for various reasons. What you did not clarify is whether you saved while submerged. NEVER save while submerged as all kinds of weirdness can show up. The instant damage bug is one of them, but this can also occur if you load a save made while using stock and then loading after applying a megamod. As far as Ubi still being in business, they do the same thing EA does; they buy out indie companies with successful products and use executive meddling to flood the market with rushed products and cash in before the public is aware of all the problems. By the time it is discovered, their bottom line is still black.
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Old 02-02-14, 12:33 PM   #2
Sniper297
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Answer to the question is "no". That award goes to DW Bradley's "Wizards & Warriors", which beat out Bethesda's "The Elder Scrolls I: Arena" by a narrow margin. SH4 probably comes in about 50 on the all time list of 100 buggiest games, SH3 somewhere around 40. Blame the internet, before the internet was invented the game companies worked harder to remove most of the bugs and didn't post halfassed patches that made the bugs worse since patch distribution was slower and more difficult. SH4 does have less excuse for bugginess than other games since the physics and AI ain't really that complex.
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Old 02-02-14, 01:20 PM   #3
Armistead
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If you save and reload a game, it will reprocess much of the existing info again. For instance, say you had several things damaged, it will repeat that message back to you for each item damage. Seems it did the same thing with torps fired, ect...

Can get irritating, just got to let it process through and your game should be fine...
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Old 02-02-14, 03:44 PM   #4
neilbyrne
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The thing I've always hated about their FPS games is the inevitable scenario that you must get thru and can't because it's almost impossible. This and their gated save system can put you into situations where the only solution is to restart the game from the beginning.
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Old 02-02-14, 08:29 PM   #5
Sniper297
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They probably spent more time and money on DRM than on physics and AI logic combined. My latest irritation is trying to put together a balanced mission, at one point I had 10 Northhampton heavy cruisers ganged up on a single Furutaka. The Furutaka was dead in the water early on, but with 90 eight inch guns against six that thing just would NOT sink. Instead half of the Northhamptons were DIW and the other half sunk after two hours of hammering. "Hit points"? Seriously? Couldn't have come up with better damage assessment than that?
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Old 02-02-14, 10:40 PM   #6
merc4ulfate
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I have never had an issue with with any game from any place being buggy. I have only had issues with mods that were added to them afterwards if they were not ordered correctly or compatibel with each other.

I know some play games where they are linked to web sites like steam or what ever. You can easily get corrupt packet transfers when playing that way and get bugs causes by those. I would not play a game I had to be connected to the internt to play with.

Anything could happen along the data transfer to cause the game to become unstable and if for some reason the line goes out for weather, ISP updates or simply a network card malfunction I can still play anything while those web dependent games could not.
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Old 02-02-14, 11:23 PM   #7
TorpX
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I don't think highly of Ubisoft either.

While I don't have many CTD's, there are lots of things that are broken, poorly modeled, or unfinished, in the game. To my way of thinking, these constitute "bugs". I'm told some of these things worked better in SH3. This makes it all the more annoying.
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