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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#2 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Answer to the question is "no". That award goes to DW Bradley's "Wizards & Warriors", which beat out Bethesda's "The Elder Scrolls I: Arena" by a narrow margin. SH4 probably comes in about 50 on the all time list of 100 buggiest games, SH3 somewhere around 40. Blame the internet, before the internet was invented the game companies worked harder to remove most of the bugs and didn't post halfassed patches that made the bugs worse since patch distribution was slower and more difficult. SH4 does have less excuse for bugginess than other games since the physics and AI ain't really that complex.
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#3 |
Rear Admiral
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If you save and reload a game, it will reprocess much of the existing info again. For instance, say you had several things damaged, it will repeat that message back to you for each item damage. Seems it did the same thing with torps fired, ect...
Can get irritating, just got to let it process through and your game should be fine...
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#4 |
Torpedoman
![]() Join Date: Aug 2005
Location: San Diego
Posts: 118
Downloads: 31
Uploads: 0
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The thing I've always hated about their FPS games is the inevitable scenario that you must get thru and can't because it's almost impossible. This and their gated save system can put you into situations where the only solution is to restart the game from the beginning.
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Cordially, Neil CAPT USN (Ret.) |
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#5 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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They probably spent more time and money on DRM than on physics and AI logic combined. My latest irritation is trying to put together a balanced mission, at one point I had 10 Northhampton heavy cruisers ganged up on a single Furutaka. The Furutaka was dead in the water early on, but with 90 eight inch guns against six that thing just would NOT sink. Instead half of the Northhamptons were DIW and the other half sunk after two hours of hammering. "Hit points"? Seriously? Couldn't have come up with better damage assessment than that?
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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I have never had an issue with with any game from any place being buggy. I have only had issues with mods that were added to them afterwards if they were not ordered correctly or compatibel with each other.
I know some play games where they are linked to web sites like steam or what ever. You can easily get corrupt packet transfers when playing that way and get bugs causes by those. I would not play a game I had to be connected to the internt to play with. Anything could happen along the data transfer to cause the game to become unstable and if for some reason the line goes out for weather, ISP updates or simply a network card malfunction I can still play anything while those web dependent games could not.
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I don't think highly of Ubisoft either. |
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