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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Seaman
![]() Join Date: Jan 2012
Location: Warsaw
Posts: 36
Downloads: 25
Uploads: 0
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Yes, I use R.S.D. but wasn't attacked by anything. I wanted to test this mod and dived at full speed. At ~230m the hull started to lose its integrity, some modules got destroyed but thats ok, I expected it :P But at ~290m where sub was so flooded it started to sink faster than it could dive, this screen took me away from this spectacle and finally stopped the game when one of my shipmates announced that sub is at 380m (the seabed was at 600m)
![]() But you say that sub has hitpoints. Sooo it has some limitations, right? Mods can increase sub HP to prevent from death screen showing too early but they cant remove it completely? Maybe thats the problem? Without this mod I would be dead at e.g. 250m, not 290? But Im just guessing. |
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