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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
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That looks great!
I recently re-installed DC, too. I am still looking for all the mods that I've downloaded in the past... But, Yes. I would be very interested in your work! Thank you. |
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#2 |
Eternal Patrol
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We certainly don't have all of them, but this might help some.
http://www.subsim.com/radioroom/down...p?do=cat&id=46
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Admiral
![]() Join Date: Mar 2011
Location: San Diego, CA
Posts: 2,302
Downloads: 270
Uploads: 16
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I will make a list of the mods I will be posting and send you a PM. |
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#4 |
Mate
![]() Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
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Thanks!
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#5 |
Admiral
![]() Join Date: Mar 2011
Location: San Diego, CA
Posts: 2,302
Downloads: 270
Uploads: 16
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[answers from PM]
SH2 mods: Yes, using SH2 mods in DC is a nice find! I haven't had any problems using the SH2 environment mods and ship models in DC. I especially like using a "dark" water mod when I'm in the Atlantic and the tropical mod when in the south Pacific. Fletcherdcmod: I've always used and recommend. It improves AI and realism. I believe a good setup is: -DC 1.1 patch -Projekt Messerwetzer patch 1.03 -Fletchermod -Vickers Oil Slicks -Vickers Fireball Add-on -A hand full of new .wav sounds(I can forward to you) -A small Gun accuracy tweak(can forward also) With this you should be in good shape. Plus the environment mods that you like. Kriegstanz: Is a random scenario generator for SH2 and DC. I checked it out briefly about a year ago. It looked promising and I plan to get back to it. If I recall correctly it seemed to be focused more toward the Atlantic and English Channel and convoy escort type missions. JSGME: I don't use this for my mods. Three of my mods are relatively simple graphics changes where you just copy in the new .tga. The other two only require changing two values in the pyro.psf file. Since the pyro.psf file is altered by other bigger mods it seems best to me to make my changes manually. Paint.net is great for viewing and making changes to .tga's SH2 Sky mod v12 norain: I haven't tried this mod. It's one of the few mods that uses an application/ .exe to install. It might be a good idea to try this one on a copy of DC since it may be hard to reverse? Also even though it says no rain as far as I know rain can always be activated by going in dc\sim\scenarios\weather and in the bottom section removing the semicolon from in front of anywhere it says Precipitation. CBweather mod: I don't recall anything about. Sub Hunting Training Missions: I have the Mission text/ Mission format that I'm using and will forward to you and would like to get your input. Bridge knot meter: My knot meter, the big one on the lower left in the helm view, has always read 2-6 knots fast at speeds Standard, Full or Flank. Is this true with you? |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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I'd love to dig this up. Man, I loved this game. It really did all the big things right.
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#7 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Thanks for all the recommendations on modding.
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#8 |
Gefallen Engel U-666
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HEY all these old timers! oops! gotta go! The Scharnhorst is sortying, about to close & attack my convoy off the Kola peninsula to the SE of my two destroyer (echelon right) scout force and the Heinkels are gettin' nasty too!
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