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Old 02-02-14, 03:55 AM   #1
cbrown1790
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That looks great!

I recently re-installed DC, too. I am still looking for all the mods that I've downloaded in the past...

But, Yes. I would be very interested in your work!

Thank you.
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Old 02-02-14, 09:52 AM   #2
Sailor Steve
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We certainly don't have all of them, but this might help some.
http://www.subsim.com/radioroom/down...p?do=cat&id=46
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Old 02-02-14, 08:01 PM   #3
tmccarthy
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Quote:
Originally Posted by cbrown1790 View Post
That looks great!

I recently re-installed DC, too. I am still looking for all the mods that I've downloaded in the past...

But, Yes. I would be very interested in your work!

Thank you.
Cool, thank you!

I will make a list of the mods I will be posting and send you a PM.
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Old 02-03-14, 06:35 AM   #4
cbrown1790
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Thanks!
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Old 02-06-14, 12:33 AM   #5
tmccarthy
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[answers from PM]

SH2 mods: Yes, using SH2 mods in DC is a nice find! I haven't had any problems using the SH2 environment mods and ship models in DC.
I especially like using a "dark" water mod when I'm in the Atlantic and the tropical mod when in the south Pacific.

Fletcherdcmod: I've always used and recommend. It improves AI and realism.

I believe a good setup is:

-DC 1.1 patch
-Projekt Messerwetzer patch 1.03
-Fletchermod
-Vickers Oil Slicks
-Vickers Fireball Add-on
-A hand full of new .wav sounds(I can forward to you)
-A small Gun accuracy tweak(can forward also)

With this you should be in good shape. Plus the environment mods that you like.

Kriegstanz: Is a random scenario generator for SH2 and DC. I checked it out briefly about a year ago. It looked promising and I plan to get back to it. If I recall correctly it seemed to be focused more toward the Atlantic and English Channel and convoy escort type missions.

JSGME: I don't use this for my mods. Three of my mods are relatively simple graphics changes where you just copy in the new .tga. The other two only require changing two values in the pyro.psf file. Since the pyro.psf file is altered by other bigger mods it seems best to me to make my changes manually.

Paint.net is great for viewing and making changes to .tga's

SH2 Sky mod v12 norain: I haven't tried this mod. It's one of the few mods that uses an application/ .exe to install. It might be a good idea to try this one on a copy of DC since it may be hard to reverse?

Also even though it says no rain as far as I know rain can always be activated by going in dc\sim\scenarios\weather and in the bottom section removing the semicolon from in front of anywhere it says Precipitation.

CBweather mod: I don't recall anything about.

Sub Hunting Training Missions: I have the Mission text/ Mission format that I'm using and will forward to you and would like to get your input.

Bridge knot meter: My knot meter, the big one on the lower left in the helm view, has always read 2-6 knots fast at speeds Standard, Full or Flank. Is this true with you?
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Old 02-13-14, 09:20 AM   #6
dean_acheson
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I'd love to dig this up. Man, I loved this game. It really did all the big things right.
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Old 04-04-14, 02:31 PM   #7
Canonicus
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Thanks for all the recommendations on modding.
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Old 04-04-14, 03:25 PM   #8
Aktungbby
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SHO Ol' times here are not fergot, Look awa...er.. Up Scope!

HEY all these old timers! oops! gotta go! The Scharnhorst is sortying, about to close & attack my convoy off the Kola peninsula to the SE of my two destroyer (echelon right) scout force and the Heinkels are gettin' nasty too! See you guys at Murmansk! DC forever! And: just on a break from SHV, I recently reloaded Aces of the Deep! BdU loves me; after a brief career in 'Kanoes' off the English coast I've just gotten command of a IXB! I'm off Gibraltar in that one and actually have to use my old paper grid map from time to time. Finding CF51 without my reader glasses is a trip in itself...and the escorts are MURDER; and this early in the war, half the eels are duds but my deck gunners are very good! I missed those little tonnage flags on my return to port too! (With little band playing and the Kaleun in his weiß Schirmmütze) All those crewmen standing?? Shouldn't we have a mod for kneeling as we clear/enter port to prevent injury from Allied air-dropped mines during the night. Good hunting Y'all!
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