![]() |
question about Destroyer Command
Hi all, :salute:
Just started revisiting this old game. was wondering what these 2 things do in game. 1. the general quarters 2. rig/secure from red i know that general quarters is same as battle stations but what does it give you in game? does your crew perform better or anything like that? as for the rig for red, besides dimming your view red does this help in any way? does it make your boat harder to see since lights arent on? or is this similar to general quarters? the manual doesnt say anything about these. I was just thinking this would be a much better game if you could lay silent hunter games in it. so you can control destroyers that are hunting ppls subs. apparently i ust seen a post stating that sh2 works like this, is there any good posts somewhere on this topic? like how to get setup, ect? Any help would be appreciated. Thanks for your time, Porter |
Quote:
|
Quote:
That was a long time ago, though. |
Hi DjDrJ,
I just got into this great sim about a year ago. I've made some new mods I intend to eventually post. New flak bursts, New 40/20mm tracer, New stack smoke/haze and some new .wav sounds and 10 sub hunting training missions. Let me know if you are interested in checking/testing them out? Can be viewed here. http://www.youtube.com/watch?v=Yh7n4pVcjU8 -Tim |
That looks great!
I recently re-installed DC, too. I am still looking for all the mods that I've downloaded in the past... But, Yes. I would be very interested in your work! Thank you. |
We certainly don't have all of them, but this might help some.
http://www.subsim.com/radioroom/down...p?do=cat&id=46 |
Quote:
I will make a list of the mods I will be posting and send you a PM. |
Thanks!:)
|
[answers from PM]
SH2 mods: Yes, using SH2 mods in DC is a nice find! I haven't had any problems using the SH2 environment mods and ship models in DC. I especially like using a "dark" water mod when I'm in the Atlantic and the tropical mod when in the south Pacific. Fletcherdcmod: I've always used and recommend. It improves AI and realism. I believe a good setup is: -DC 1.1 patch -Projekt Messerwetzer patch 1.03 -Fletchermod -Vickers Oil Slicks -Vickers Fireball Add-on -A hand full of new .wav sounds(I can forward to you) -A small Gun accuracy tweak(can forward also) With this you should be in good shape. Plus the environment mods that you like. Kriegstanz: Is a random scenario generator for SH2 and DC. I checked it out briefly about a year ago. It looked promising and I plan to get back to it. If I recall correctly it seemed to be focused more toward the Atlantic and English Channel and convoy escort type missions. JSGME: I don't use this for my mods. Three of my mods are relatively simple graphics changes where you just copy in the new .tga. The other two only require changing two values in the pyro.psf file. Since the pyro.psf file is altered by other bigger mods it seems best to me to make my changes manually. Paint.net is great for viewing and making changes to .tga's SH2 Sky mod v12 norain: I haven't tried this mod. It's one of the few mods that uses an application/ .exe to install. It might be a good idea to try this one on a copy of DC since it may be hard to reverse? Also even though it says no rain as far as I know rain can always be activated by going in dc\sim\scenarios\weather and in the bottom section removing the semicolon from in front of anywhere it says Precipitation. CBweather mod: I don't recall anything about. Sub Hunting Training Missions: I have the Mission text/ Mission format that I'm using and will forward to you and would like to get your input. Bridge knot meter: My knot meter, the big one on the lower left in the helm view, has always read 2-6 knots fast at speeds Standard, Full or Flank. Is this true with you? |
I'd love to dig this up. Man, I loved this game. It really did all the big things right.
|
Thanks for all the recommendations on modding.
|
Ol' times here are not fergot, Look awa...er.. Up Scope!
HEY all these old timers! oops! gotta go! The Scharnhorst is sortying, about to close & attack my convoy off the Kola peninsula to the SE of my two destroyer (echelon right) scout force and the Heinkels are gettin' nasty too!:Kaleun_Thumbs_Up: See you guys at Murmansk! DC forever! And: just on a break from SHV, I recently reloaded Aces of the Deep! BdU loves me; after a brief career in 'Kanoes' off the English coast I've just gotten command of a IXB! I'm off Gibraltar in that one and actually have to use my old paper grid map from time to time. Finding CF51 without my reader glasses is a trip in itself...and the escorts are MURDER; and this early in the war, half the eels are duds but my deck gunners are very good! I missed those little tonnage flags on my return to port too! (With little band playing and the Kaleun in his weiß Schirmmütze) :k_confused:All those crewmen standing?? Shouldn't we have a mod for kneeling as we clear/enter port to prevent injury from Allied air-dropped mines during the night.:hmmm: Good hunting Y'all!:Kaleun_Salute:
|
KD and Kriegstanz
Both Kriegstanz and KD (Kriegstanz Developer) work great in the Pacific too, however disable Ad Block to access the website:
http://www.brookview.karoo.net/Kriegstanz/ Still problems getting on to the site, try: https://web.archive.org/web/20070808...net/Kriegstanz I use both KD and Kriegstanz for Pacifc Aces. (DC & SH2) From the Kriegstanz website: Quote:
"If you get errors indicating that any of these files are missing: MSVBVM60.DLL MSCOMCTL.OCX COMDLG32.OCX COMCTL32.OCX then you can get them here." Here there is a hyperlink to download K2runtime.zip. The PDF Documentation is outstanding and well written. There is a link toward the end for high-resolution maps that can be extracted and imported into KD from NOAA (NGDC). ------------------------------------------------------------------------ Edit - the Coastline Extractor has moved, it is outdated but still available In the PDF a link is provided for the Coastline Extractor: http://oas.ngdc.noaa.gov/mgg/plsql/extractor.search_screen - moved to: http://www.ngdc.noaa.gov/mgg/coast/ I thought we lost it! Happy Hunting! |
Quote:
Much too long....those were GOOD days. We had us some awesome butt-kickin broohah's back in the day. :rock: Good to see ya Steve-O!! :salute: |
All times are GMT -5. The time now is 10:09 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.