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Old 01-29-14, 02:04 PM   #23
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Raven_2012 View Post
Its the 4 .eqp files from FXU, I could easily put the starshells and flares from that mod to cerbeus but there will be lose in a lot in FXU stuff. Everything is very different in dates and equipment in those files.
IIRC, as far as eqp files are concrened, the one addition of FXU are white flares launchers and whistles. The remaining entries are from stock game, whose dates and equipments can be updated with the more historically accurate ones by Cerberus

Quote:
Originally Posted by Raven_2012 View Post
That's just the .eqp files the cfg files, need to be combined. There are the Roster ones and the Sea ones.
Fair enough, I overlooked them.

sea cfg files: pick the ones by Cerberus, but overwrite carrier's air group settings with the ones from OHII

roster cfg files: in case of conflicts OHII-Historical Ship Equipment, it is safer if you use Appearance/Disappearance Dates from OHII; the rest (i.e. texture definitions, supposing that there are any differences among the two mods) can be from Historical Ship Equipment
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