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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2013
Location: Canada
Posts: 24
Downloads: 49
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Crash When Submerging?
I recently downloaded Sober Silent Hunter 5 Mega Mod and I'm using about half the mods that are in that pack.
But I have a problem, I am trying to get into the Grimsby Harbour so I can sink some of the ships there, but since there are destroyers patrolling the entrance I need to submerge and go to like speed 1 while getting through. But As soon as I press the "Submerge" button, my game crashes with no error. Any idea on what it causing this? At first I thought my game was crashing due to the high graphical settings I have my game set to, but then I ruled that out as the crash happens as soon as you submerge. I've used this mod pack before, don't know if I used exactly the same mods but before I re-installed my game I was capable of doing this attack on Grimsby with this mods pack and without crashing. Any help is much appreciated, thanks! Last edited by PotatoMan; 01-25-14 at 08:40 AM. |
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#2 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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If you can list what mods you use from his mod list, in order.
Thanks! ![]() Quote:
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#3 |
Watch
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Location: Canada
Posts: 24
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Not in the mood to write down every single one, so here are two screenshots of what I have.
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#4 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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You didn't have to do that either, you could of open you .mep file with notepad and copy and paste. Thats your mod profile, if you saved it.
A lot of mods downloaded from there are crap, they need to be removed, some are problematic. Most of the stuff you have loaded you wont use. You need to download the new OHII 2.4 and get rid of all the old OHII 2.2 and other mods associated with it. Get rid of AI_sub_crew, this will save you future CTD. You don't need every NewUIs_TDC_7_5_0 that comes in download. Just need core and a few others. There are core mods that need to be in certain order. The ones in color have to be in that order. Cerberus62 Historical Ship Equipment 1.4 Less Intrusive Cursors NDB,NDH OM#1 - No Dialog Indicator new_KM_binos Das Boot Departure Theme Accurate German Flags MightyFine Less Annoying Footsteps 1.0 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved) Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_39_ByTheDarkWraith SH5_Starshells_patch Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Church's Compass Dials Mod v2.2 - Option Three gap - HD 1 deg Scope Bearing v 1.0 EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style IO_StrategicMap_7_4_2_for_TDWv742 IO_MapCourseLine_normal pencil_mod Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Harbour & Kiel Canal Pilot v3.1 Patrolsearch autoscriptsV04 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.4 smaller flags for Warships 1_0b Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Cerberus62 Corrected Depth Charge Projector 1.0 Critical hits 1.1 Torpedos Critical hits v 1.2 AMMO_v1.0_SH5_by_Raven_2012 Enhanced FunelSmoke1.2_by HanSolo78 SteelViking's Bunker Fixes V1.0 Small_trees_SH5_V1 Dooms Decks for VIIABC41 1.4 silentmichal's interior mod 1.2.4 sobers multi color mod V5 SH5_7A_Conning_Fix AFFOE_v1.51_EUF(available by date) V9 by sober A Fistful of Emblems v1.51 (Weathered) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Targor's SH5 Wooden Lifeboats ver. 0.4 Nazi Medals Washington Radio Tracks New German Radio Stations DBSM_Music_1_0_4 DynEnv v2.9 - 12. Sounds German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX U-Boat Watch Crew Routine SFX HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Equip_Upgrade_Dates_Chart Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2 Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile Moon_light_mod MarineQuadratKarte Water reflections intensity varied by available sunlight by TheDarkWraith Fifi mods for NewUIs V2 SH5 External Cargo 1.0 Sam's Sounds SDL - Add Last OHII 2.4 There are others but pretty much order of mod is important. It's a pain at first to get the around, but once you do there aren't problems |
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#5 |
Watch
![]() Join Date: Nov 2013
Location: Canada
Posts: 24
Downloads: 49
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Added the mods I could find or already had on your list, put them in order but now my game crashes when I try and start a new one.
Mods used are as follows: Code:
Accurate German Flags=1 DynEnv v2.9 - 1. Main Mod=2 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix=3 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober=4 MightyFine Crew Mod 1.2.1 Alt faces=5 MCCD_1.04_MFCM_1.2.1_compatible=6 Reworked Morale and Abilities v.1.1=7 FX_Update_0_0_22_ByTheDarkWraith=8 FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)=9 NewUIs_TDC_7_5_0_ByTheDarkWraith=10 NewUIs_TDC_7_5_0_jimimadrids_map_tools=11 NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator=12 IRAI_0_0_39_ByTheDarkWraith=13 IRAI_0_0_39_ByTheDarkWraith_Patch_1=14 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1=15 Church's Compass Dials Mod v2.2 - Option Three=16 gap - HD 1 deg Scope Bearing v 1.0=17 EQuaTool 01.01 by AvM - Large Style=18 IO_StrategicMap_7_4_2_for_TDWv742=19 IO_MapCourseLine_normal pencil_mod=20 IO_ShapeTextures_NO_mod=21 Trevally Automated Scripts v0.6=22 Trevally Harbour & Kiel Canal Pilot v3.1=23 Trevally Tutorial - All v0.2(for OHIIv1.3)=24 R.E.M_by_Xrundel_TheBeast_1.2=25 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible=26 OPEN HORIZONS II v2.4=27 smaller flags for Warships 1_0b=28 Cerberus62 Corrected Depth Charge Projector 1.0=29 silentmichals interior mod 1.2.2=30 sobers multi color mod V5=31 SH5_7A_Conning_Fix=32 DynEnv v2.9 - 12. Sounds=33 AMMO_v1.0_SH5_by_Raven_2012=34 Critical hits 1.1 Torpedos=35 EnahncedFunnelSmoke1.2_SH5=36 MQK=37 Small_trees_SH5_V1=38 |
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#6 |
Growing Old Disgracefully
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Hi PotatoMan. Good to see Raven helping you out. Top man.
![]() In JSGME you can go to "Tasks" and select "Export mods to" select "Clipboard" You then select "Paste" You can now paste your list anywhere you want. ![]()
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#7 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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You Equipment mods should look like this:
Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix There are three downloads. Mine is different, because I combined them all in one folder. Here is main: http://www.subsim.com/radioroom/down...o=file&id=3126 and patch and hot fixes: http://www.subsim.com/radioroom/show...182194&page=35 Get those in order, but those wont cause CTD's. From quick look over, you mod order is fine. Is your game patched to 1.2? Are you using Steam version of game or another copy? Also are you running game as Admin? ========================================= If you start a new campaign you can't play tutorial, it will cause CTD when you get back to port. You have to skip Tutorial. Either this way: Starting New Career Just click "New Campaign" - enter your name and select the first campaign "Coastal Waters". Skip the tutorial. UPDATE: The tutorial is now working (from v1.7) so you can install your mods and OHII to play the tutorial. If you use TDWs UI, you need to enable the strategic marker on the TIA. You can do this with the options button at the base of the TAI (small target shap button). If you do have problems with the tutorial - use the info below to start your career. When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting. If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line: HasCompletedTutorial=false with HasCompletedTutorial=true Play Any Campaign This is done by using the SilentOtto command - see here ========================================= Its on first post of OHII mod. Also are you using the TDW Generic Patcher? http://www.subsim.com/radioroom/show...81433&page=190 How to use it. You can use his Snapshot file on bottom as a starting point. http://www.subsim.com/radioroom/show...=205620&page=6 You can't use FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) unless you have the TDW Generic patcher enabled. The Sjizzle Snapshot should have all the torpedoes set true for duds. Quote:
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#8 |
Watch
![]() Join Date: Nov 2013
Location: Canada
Posts: 24
Downloads: 49
Uploads: 0
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Okay, put my equipment mods where they're supposed to be and installed the patcher.
I have the game off of Ubisoft, I remember purchasing it on Gamersgate though. Game is patched to 1.2 as well. Is there a way to launch the game without having to go through Ubisoft? Because that may help and give me the ability to run as admin. *Edit- Still getting crashes even though I have done what you told me, I have run mods with SH5 before and this is the first time it has crashed with mods. Last edited by PotatoMan; 01-28-14 at 04:26 PM. |
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#9 |
Growing Old Disgracefully
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Hi Raven
My mod list any help, as you have tweaked some of yours ?
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#10 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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#11 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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Well when you change too many mods in list, sometimes even one. The campagin wont load again. You have to start a new one. There are certain ones that need a campagin restart, then there are some that can be added in bunker or at sea. Majority of them will tell you that in readme or where you download them at.
I was telling THEBERBSTER once about this one mod that I wanted to change and I did it, but I forgot I was sea. It ran OK, I was able to finish mission out and get back to bunker. Once I saved and came back another day to play, it CTD when I load game. It was getting me back for changing one mod out. I didn't think that mod was a big deal. If you are getting CTD starting up game, check your firewall or virus scanner. Virus scanner might be the problem. Other then that a new start in campaign is the best bet, it sucks but we've all done it a lot. Quote:
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#12 |
Growing Old Disgracefully
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Generic Mod Enabler - v2.6.0.157
[C:\UBISOFT\SILENT HUNTER 5\MODS] Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) German U-Boat Crew Language Pack NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_39_ByTheDarkWraith SH5_Starshells_patch Large Optics for TDW UI Large Optics for TDW UI 16 by 9 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 gap - HD 1 deg Scope Bearing v 1.0 EQuaTool 01.01 by AvM - Large Style Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.4 Church's Compass Dials Mod v2.2 - Option Two smaller flags for Warships 1_0b Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Cerberus62 Corrected Depth Charge Projector 1.0 AMMO_v1.0_SH5_by_Raven_2012 Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM Shadow Improvement Mod one ship, one torpedo v1.00 Change days in bunker SH5_7A_Conning_Fix DBM Background Video DBSM_Music_1_0_4 IO_StrategicMap_7_4_2_for_TDWv742 NewUIs_TDC_7_4_2_Real_Navigation < NOT REQUIRED HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 Grossdeutscher Rundfunk GramophoneShuffler Depth Charge Fix Reduced Explosion Range sobers green crew training V4 SH5 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 Warfox Upgrades 0 Renown v1 Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2 Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally DynEnv v2.9 - 12. Sounds MarineQuadratKarte Water reflections intensity varied by available sunlight by TheDarkWraith SubFlags_0_0_8_byTheDarkWraith_1_Flag_IRAI_0_0_39 FIXED ID FILES_1
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#13 |
Watch
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Location: Canada
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I guess I should have stated this, I am not trying to reload a campaign. I am starting a new one under a new name, I am making sure I click "No" when asking if I want to do the tutorial.
The game loads for about 45 seconds, then just crashes. I don't get a "SH5 has stopped working" or "SH5 has stopped responding" It just totally exits the game. Is there like a document that holds crash reports or something? |
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#14 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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In MODS\NewUIs_TDC_7_4_2_ByTheDarkWraith\data\Applica tions there is a debug you can run while running the SH5 game, that can give you an idea or whats causing crash.
Did use the TDW Generic Patcher yet? There is some options in there to turn off Orbit Listener. One turns off the online sync games, now your games are saved on PC HD. The other Disables the Orbit Listener from doing any checks in main game loop and thus causing the game to quit. That is written from the patcher note. There is no warning with CTD or window that pops up of error. They can happen in game while sailing. Quote:
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#15 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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When my campaign crashes, I can select to load game. It goes through load screen and when it goes to black screen it just ends game. It doesn't finish load campaign, thats a problem with campaign missing a mod or mod problem.
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