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Old 01-28-14, 03:28 PM   #1
PotatoMan
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Okay, put my equipment mods where they're supposed to be and installed the patcher.

I have the game off of Ubisoft, I remember purchasing it on Gamersgate though. Game is patched to 1.2 as well.

Is there a way to launch the game without having to go through Ubisoft? Because that may help and give me the ability to run as admin.

*Edit- Still getting crashes even though I have done what you told me, I have run mods with SH5 before and this is the first time it has crashed with mods.

Last edited by PotatoMan; 01-28-14 at 04:26 PM.
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Old 01-28-14, 07:30 PM   #2
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Hi Raven
My mod list any help, as you have tweaked some of yours ?
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Old 01-29-14, 12:08 PM   #3
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Yeah put yours up.

Quote:
Originally Posted by THEBERBSTER View Post
Hi Raven
My mod list any help, as you have tweaked some of yours ?
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Old 01-29-14, 12:14 PM   #4
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Well when you change too many mods in list, sometimes even one. The campagin wont load again. You have to start a new one. There are certain ones that need a campagin restart, then there are some that can be added in bunker or at sea. Majority of them will tell you that in readme or where you download them at.

I was telling THEBERBSTER once about this one mod that I wanted to change and I did it, but I forgot I was sea. It ran OK, I was able to finish mission out and get back to bunker. Once I saved and came back another day to play, it CTD when I load game. It was getting me back for changing one mod out. I didn't think that mod was a big deal.

If you are getting CTD starting up game, check your firewall or virus scanner. Virus scanner might be the problem.

Other then that a new start in campaign is the best bet, it sucks but we've all done it a lot.

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Originally Posted by PotatoMan View Post
Okay, put my equipment mods where they're supposed to be and installed the patcher.

I have the game off of Ubisoft, I remember purchasing it on Gamersgate though. Game is patched to 1.2 as well.

Is there a way to launch the game without having to go through Ubisoft? Because that may help and give me the ability to run as admin.

*Edit- Still getting crashes even though I have done what you told me, I have run mods with SH5 before and this is the first time it has crashed with mods.
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Old 01-29-14, 12:55 PM   #5
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Generic Mod Enabler - v2.6.0.157
[C:\UBISOFT\SILENT HUNTER 5\MODS]
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
German U-Boat Crew Language Pack
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_39_ByTheDarkWraith
SH5_Starshells_patch
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
gap - HD 1 deg Scope Bearing v 1.0
EQuaTool 01.01 by AvM - Large Style
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.4
Church's Compass Dials Mod v2.2 - Option Two
smaller flags for Warships 1_0b
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Cerberus62 Corrected Depth Charge Projector 1.0
AMMO_v1.0_SH5_by_Raven_2012
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Shadow Improvement Mod
one ship, one torpedo v1.00
Change days in bunker
SH5_7A_Conning_Fix
DBM Background Video
DBSM_Music_1_0_4
IO_StrategicMap_7_4_2_for_TDWv742
NewUIs_TDC_7_4_2_Real_Navigation < NOT REQUIRED
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Grossdeutscher Rundfunk
GramophoneShuffler
Depth Charge Fix Reduced Explosion Range
sobers green crew training V4 SH5
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
Warfox Upgrades 0 Renown v1
Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally
DynEnv v2.9 - 12. Sounds
MarineQuadratKarte
Water reflections intensity varied by available sunlight by TheDarkWraith
SubFlags_0_0_8_byTheDarkWraith_1_Flag_IRAI_0_0_39
FIXED ID FILES_1
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Old 01-29-14, 03:05 PM   #6
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I guess I should have stated this, I am not trying to reload a campaign. I am starting a new one under a new name, I am making sure I click "No" when asking if I want to do the tutorial.

The game loads for about 45 seconds, then just crashes. I don't get a "SH5 has stopped working" or "SH5 has stopped responding" It just totally exits the game.

Is there like a document that holds crash reports or something?
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Old 01-29-14, 05:21 PM   #7
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In MODS\NewUIs_TDC_7_4_2_ByTheDarkWraith\data\Applica tions there is a debug you can run while running the SH5 game, that can give you an idea or whats causing crash.

Did use the TDW Generic Patcher yet? There is some options in there to turn off Orbit Listener. One turns off the online sync games, now your games are saved on PC HD. The other Disables the Orbit Listener from doing any checks in main game loop and thus causing the game to quit. That is written from the patcher note.

There is no warning with CTD or window that pops up of error. They can happen in game while sailing.

Quote:
Originally Posted by PotatoMan View Post
I guess I should have stated this, I am not trying to reload a campaign. I am starting a new one under a new name, I am making sure I click "No" when asking if I want to do the tutorial.

The game loads for about 45 seconds, then just crashes. I don't get a "SH5 has stopped working" or "SH5 has stopped responding" It just totally exits the game.

Is there like a document that holds crash reports or something?
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Old 01-29-14, 05:23 PM   #8
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When my campaign crashes, I can select to load game. It goes through load screen and when it goes to black screen it just ends game. It doesn't finish load campaign, thats a problem with campaign missing a mod or mod problem.

Quote:
Originally Posted by PotatoMan View Post
I guess I should have stated this, I am not trying to reload a campaign. I am starting a new one under a new name, I am making sure I click "No" when asking if I want to do the tutorial.

The game loads for about 45 seconds, then just crashes. I don't get a "SH5 has stopped working" or "SH5 has stopped responding" It just totally exits the game.

Is there like a document that holds crash reports or something?
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Old 01-30-14, 01:32 PM   #9
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Hi Raven

What are your views on this?

“Silent Michaels Interior” mod is now “1.2.4” could be suspect Potatoman is using “1.2.2”?

“Sobers Multi Colour Mod” also changes interiors. Recommended to work with “Steel Vikings Interior Mod”

“7_5_0” is still a test version. Potatoman would be better off with “7_4_2” this is tried and tested. He will get no benefit from “7_5_0” as he does not use the sophisticated stuff that “7_5_0” is designed for.

“IO strategic map” is for “7_4_2” not “7_5_0”

I am not happy about “Enhanced Funnel Smoke” as this is also adjusted in “FX Update 0_0_22” and “FX” is known to be a cause of ctd’s

I would also possibly suggest taking out the nonessential mods until we get Potatoman’s game to load. Once we have got the game loading then start to slip in a few mods at a time. The “Historical Missions” could be used for testing as the mods are built up.

Before we go there however I think my suggestions are worth a look.

Another suggestion is for you to send a snapshot to Potatoman of your .gps file from your TDW’s G.F.P.

Hope this helps Peter
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Old 01-30-14, 04:03 PM   #10
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I took out "Sober's Multi Colour Mod" and some other non-essential mods. I also did what Raven suggested and disabled Orbit Listener.

Game still crashes, BTW I am using Sjizzle's .gps file as it was the one on the thread I downloaded the patcher from. Everything is the same except the Orbit Listener.

I really want to sink British ships
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Old 02-11-14, 01:12 PM   #11
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Hi Potatoman

I am a bit confused at the moment and I need you to show me your enabled mods.

Open your "JSGME"

Go to "Tasks"

Select "Export activated mod lists to"

Select "Clipboard"

Open a Subsim "Post Reply"

With your mouse "Paste"

You should now see your current enabled mods posted.
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Old 02-11-14, 01:30 PM   #12
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
MightyFine Less Annoying Footsteps 1.0
DynEnv v2.9 - 1. Main Mod
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_jimimadrids_map_tools
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Church's Compass Dials Mod v2.2 - Option Three
gap - HD 1 deg Scope Bearing v 1.0
IO_StrategicMap_7_4_2_for_TDWv742
IO_MapCourseLine_normal pencil_mod
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2(for OHIIv1.3)
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.4
smaller flags for Warships 1_0b
Cerberus62 Corrected Depth Charge Projector 1.0
Critical hits 1.1 Torpedos
Small_trees_SH5_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
SH5_7A_Conning_Fix
DynEnv v2.9 - 12. Sounds
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