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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Fuel Supplier
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The official list of continually updated mods for NYGM remains that at the NYGM website at SubSim. Click on my signature below to find it. @Bandit484: You are penalised if you sink a neutral ship, yes. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#2 |
Swabbie
![]() Join Date: May 2005
Location: Hannover, Germany
Posts: 6
Downloads: 34
Uploads: 0
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Hi there! Is there a Waterstream and Exhaust Combi Mod that is compatible with NYGM? I believe my subs have the exhaust smoke but no water stream in NYGM. I've searched everywhere, but to no avail! Thank you for a short answer!
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#3 |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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Hi!
One question to the NYGM Kaleuns: What experiences did you make with ASDIC in shallow water? Had the DD´s lost contact? Was/is it possible to evade? And beyond, did you have the feeling that it´s useful to show your narrow site to the enemy? Some reports would be really appreciated. Thank you in advance. Leitender |
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#4 |
Nub
![]() Join Date: Mar 2012
Posts: 2
Downloads: 7
Uploads: 0
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Hi all:
First of all, very great mod! ![]() Now my lil problem: Playing a career, i got detected by a destroyer and tried to escape. But unfortunately, he depth charged me and my submarine got damanged with flooding. The problem came because in the management screen, at the repair screen, i couldnt select the section of my submarine that was flooding, clicking and clicking and clicking, but keeping unselected, and...well, you know what happens when you dont repair a flooding. Actually, i can only select the conning tower sections, the aft room and the upp room in the repair screen, but the rest of sections cannot be selected. Happens the same with the down-right side icons (where to send your crew to repair, cruise mode, attack mode...), they cannot be clicked correctly. Any solution to this issue? Thank you! ![]() PD: Nevermind. Reading the manuals inside the mod, there is a section which tell you that there is no "damage team" and you must put all your men in the damanged compartiments and pray for them to be quickly repairing... XD Last edited by Demoman; 02-23-14 at 07:17 PM. |
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#5 | |
Sea Lord
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Do you have NYGM updated to 3.6D? And are you using h.sie's and Stiebler's patches? EDIT 2.24: Demoman, I apologize. What I wrote above is entirely INCORRECT. Your post is correct. I have been bouncing between GWX and NYGM and got the damage control procedures mixed up. Please excuse my advancing senility! Last edited by BigWalleye; 02-24-14 at 04:09 PM. |
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#6 |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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Edit: Disregard my questions. My praise still stands though!!
So I've made the switch from GWX and have been supremely impressed thus far. Lots of great work put into this mod and I'm loving it. T Last edited by Tupolev; 03-06-14 at 04:28 PM. |
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#7 | |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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I'm with you on that. I don't see the attraction of GWX. Almost every time I see someone having problems with this, or that, it's GWX. They show a mod list with about 30 mods. To be the so-called 'best mod', you sure have to add a lot of other mods to improve it. I love NYGM. The only thing I would like to see changed would be to add the Wilhelmshaven from WAC to it.
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COYW !!! |
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Tags |
torpedos through hull |
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