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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4441 |
Navy Seal
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Problem solved! More on this tomorow...I could really use some sleep now...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4442 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Good to hear.
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JSGME help links and common error solutions |
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#4443 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_22_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith & Patch SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_v7_5_0_Page TDC_Update HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2 (for TDW UI+OH II) Trevally TDC Help v2 OPEN HORIZONS II v2.3 OPEN HORIZONS II v2.3 patch1 beta TDW_GenericPatcher_v_1_0_149_0 Voice & Help [commands.cfg changes-voice recognition] Dialogs(xx) and sound cfg [WIP voices reloaded] Time for sleep now, I can test later without the patch1 beta if you want more feedback on that still.
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JSGME help links and common error solutions |
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#4444 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Based on Mikemike's questions I can report the following so far; * Left Brest, sailed some 12-15 Nm, returned to Brest and docked. Left Brest - no CTD:s * Could see only friendly aircraft, fighters and bombers, approx. 10 of them. No lag or other issues. But, what Trevally says about RAF raids on sub bases in France where I'm stationed causing 100% CTD:s I can't confirm. Earlier, with previous versions of OHII, I've seen air raids on bases in France (even around 10 aircrafts or more, fighters and/or bombers and/or air scouts) when ships were returning fire and haven't had 100% CTD:s, but maybe some 30-40%. * With the OHII v2.3 +OHII v2.3 patch1 beta - no CTD:s during air raids or other issues. My sub shooting and downed enemy aircraft exploding. No lag. Tested this 6 times now. Could the CTD:s some mates get possibly be caused by computer config as well? ![]() Last edited by Silent Steel; 12-28-13 at 01:48 AM. |
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#4445 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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You should. I have posted the details of my tweaks at post #4425. Even though 'my' patch didn't help solving the ctd issue, it introduces at least a new feature: rockets and rocket launchers have now their own sounds. Moreover, I have moved rockets' smoke trail effects away from their dat file, and placed them in an external file; this will make the future GR2 conversion of rockets much easier
![]() If there is enough interest about the above features, I will implement them also for the rockets pdate introduced with OH 2.3 patch 1 beta. Quote:
![]() I just hope that your fix doesn't involve giving up any major mod ![]() Quote:
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#4446 | ||
Navy Seal
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![]() Is this something I need to add to OHII vdr1981 to make it compatible with other mods or something to add to your own mod. Just let me know if you need me to add anything ![]() |
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#4447 | |||||
Navy Seal
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Thanks Steel - so you only got ctds perhaps 1 in 3 or 4 time with air raids ![]() Quote:
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this is why I was cautious about saying serges new aeroplane gun files fixed the problem as it could have been my new PC My old PC was a very good machine, but it did blow up ![]() I would like to make a new patch today with Gaps updated gun files and Russian air bases added to the mix. Then some more testing just to be sure ![]() |
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#4448 |
Navy Seal
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#4449 |
Navy Seal
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As I will be adding some Russian airbases and that the airbases layer is not common - I am looking for some advice.
I am thinking about adding them to campaigns:- Coastal waters - due to Operation Wesserubung Arctic Convoys - due to travel to Russian waters TheFinalYear - due to North Sea operations any thoughts guys ![]() also any info on airbases that would have had an effect of these campaigns ![]() |
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#4450 |
Ace of the deep .
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Yes
http://www.subsim.com/radioroom/show...postcount=2910 I was ordered to sink ships in the Baltic . I sunk a ship at port and also a small coastal vessel . Later on I spotted a taskforce of DDs . Radioed them in and a battleship and german DDs turned up to finish them off . I found a cargo vessel later but the Battleship also found it and made short work of her before I could send offa single shell . The next night I spotted a polish sub and managed some hits with the deck gun . Returned to Kiel and now heading for UK east coast . Last edited by THE_MASK; 12-28-13 at 05:40 AM. |
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#4451 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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No need to say sorry for a simple overlook
![]() On a side note: have you seen the link to Rongel's no debris patch that I have posted here yesterday? ![]() Quote:
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![]() yes, some testing would be required at least for my part of work: in stock game aircraft guns have a silent muzzle flash effect assigned. I have cloned it and linked the new FX with a 'rocket launch' sound effect from GWX. A while ago I had made the same experiment with some other plane guns and everything seemed to work, but you never know... |
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#4452 | |
Navy Seal
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Seems that the original patch by Serge (I downloaded) was replaced with an update. (I did not download) Then another pack with more planes by serge (I downloaded) then an update on the revised patch from serge by gap (I did not download) So the following is correct and will be included in the next patch (v1.1) NS_Ko_Hyoteki (fix) - JC Air_Guns (11/10/2013) - Serge Reworked aircrafts (26/12/2013) - Serge AAguns&Rockets (20/10/2013) - Serge OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1 (26/12/2013) - Gap Bullet_spark_test (04/10/2013) - Rongel Orange files were in patch 1 beta - rest will be in patch 1.1 Still to add is the new airbases |
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#4453 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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Hi guys!
Once again draw your attention: guns_air also need to remove. 20mmsingleair used only in older versions of the three airplanes: ADB_USDiveBomber, AFB_F4U_Corsair, AFB_P51_Mustang. Now it is not used anywhere. And how do you an idea: Now all missions (in folder CampaignProjects/Missions) are built as follows: Patrol zone1, sink 1 ship, mission completed, if not sink ->Patrol zone2, sink 1 ship, mission completed, if not sink->Patrol zone3, sink 1 ship, mission completed, if not sink - mission failed. Me annoys the need to sink a ship, this is patrol, may be, in this area there are no enemy ships. Maybe it's better: Patrol zone1, 72 hours, completed, ->Patrol zone2, 72 hours, completed, ->Patrol zone3, 72 hours, mission completed. If we see the enemy ship, we will destroy it anyway, is not it? I can make such a mission for all campaigns, but I doubt whether there will be a marker on the map (another type objective)? ![]() |
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#4454 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() The main theaters of operations of WWII Soviet Naval Aviation were Barents, Baltic and Black Seas. It operated land, shore and vessel-based aircraft, especially floatplanes and flying boats which, I think, patrolled the aforementioned areas (at least within Soviet home waters and along the coasts of Soviet-controlled nations) for the whole duration of the conflict. According to wikipedia, they were very effective, sinking many enemy ships. As for Soviet Air Forces I think that, at least during the first part of the conflict, they were lesser effective than their naval counterpart, and their aircraft (esp Il-2 and Yak fighters) operated especially in the Eastern Front. Last, Soviet Air Defence Forces had only few aircraft available and, indeed, they were used exclusively for home defence. IIRC, both the main Soviet air forces operated some US planes in limited stocks. Moreover, a few Air Forces which saw limited action during WWII (most notably the Free French Aviation), also operated some Soviet fighters. If you tell me which aircraft we have currently available (Soviet and non-Soviet), I should be able to tell you in which air forces they served. Quote:
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#4455 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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