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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4426 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Accurate German Flags Grossdeutscher Rundfunk SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Conus' Medals DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers base sky mechanics V1 SH5_7A_Conning_Fix MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_New_radio_messages_German IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 AI_sub_crew_1_0_2_TheDarkWraith HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1_modified sobers green crew training V4 SH5 OPEN HORIZONS II v2.3 R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. v5.5 - OHII v2.3 Compatibility Patch R.S.D. & R.E.M. - GHG Hydrophone add-on (normal) Realistic_Hydrophone_1_1 Kriegsmarine Career Insignia CrystalClear Extra Dynamic Environment SH5 Sounds V2.1 Church's Compass Dials Mod v2.2 - Option Two Large Optics for TDW UI Large Optics for TDW UI 16 by 9 Sorry but CTD ![]() Accurate German Flags Grossdeutscher Rundfunk SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Conus' Medals DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers base sky mechanics V1 SH5_7A_Conning_Fix MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_New_radio_messages_German IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 AI_sub_crew_1_0_2_TheDarkWraith HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1_modified sobers green crew training V4 SH5 OPEN HORIZONS II v2.3 R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. v5.5 - OHII v2.3 Compatibility Patch R.S.D. & R.E.M. - GHG Hydrophone add-on (normal) Realistic_Hydrophone_1_1 Kriegsmarine Career Insignia CrystalClear Extra Dynamic Environment SH5 Sounds V2.1 Church's Compass Dials Mod v2.2 - Option Two Large Optics for TDW UI Large Optics for TDW UI 16 by 9 OHII v2.3 and patch1 Mikael ![]() |
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#4427 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#4428 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Of course it is: I am creating these new models for putting them in game
![]() Here is a preview of my work: ![]() I need still to add more details to the diffuse map (including the baking and overlaying of the AO map), and I must create a second version of the rocket, with AP warhead (the one currently portrayed is the SAP/HE one). The above touches shouldn't take too long ![]() A couple + 1 questions: - what is the difference between the first and second mod list, apart from using patch 1 with the latter? - does removing the rocket files from OH 2.3 and OH 2.3 patch 1 (in the second mod list) solve the ctd problem? - have you tried enabling my "air guns & rocket patch 0.1" on top of OHII 2.3 + patch 1 beta? As I wrote in my previous post, my patch is not fully compatible with the patch by Trevally & Serge. Enabling it on top of the latter would result in loss of some features but I shouldn't cause fatal errors. On the contrary, it should introduce a series of little fixes which, with a dose of luck, should solve te ctd issue ![]() |
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#4429 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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![]() Last edited by mikaelanderlund; 12-27-13 at 01:02 PM. |
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#4430 | |
Ocean Warrior
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Hi Serge
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Thank you ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#4431 | |
Navy Seal
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![]() I'll make one more try with striped modlist(essential mods only, I didn't had any CTD with shorter list)...If i fail to pinpoint which file incompatibility causes crashes I think I'm going to quit or en least to waith for Rongel's megamod with OHII2.3 in it. Maybe I'll have more luck then...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4432 |
Ace of the deep .
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Try this
http://www.subsim.com/radioroom/show...postcount=4419 So your mod list would look like OPEN HORIZONS II v2.3 AAguns_12_20_40mm Rocket_3InchGB_&_5InchUS don't use the patch |
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#4433 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4434 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.3 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 2. Main Mod Low Resolution Patch Reboot's Hot Soup 1.1 Reboot's Water Drips 1.1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober FX_Update_0_0_22_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_FRA German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod DBSM_Music_1_0_4 NewUIs_TDC_7_5_0_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith Sub_Exhaust_1_0_5_byTheDarkWraith Das Boot Gramophone music by Navuhodonosor Grossdeutscher Rundfunk OPEN HORIZONS II_full v2.2 SH5Lifeboat_Wooden ver. 0.2 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith MadMaxs_SH5_Subdiesel (mono) v2 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 R.S.D. v5.5 - German Patch TDW_GenericPatcher_v_1_0_149_0 hello, this is my mod soup; I've try open horizon 2.3+patch and always ctd in black pit mission; I return to open horizon 2.2 and all works fine.What's the problem? thanks for your help, because open horizon 2.3 seems to be fantastic!! ![]() |
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#4435 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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I overlooked posting this in the FX thread. AI Sub Crew was between IRAI and R.E.M by Xrundel TheBeast 1.2. I had to remove silentmichal's 1.2.4 interior mod which was immediately after R.E.M by Xrundel TheBeast 1.2 for silentotto CTDs to finally stop. Since SkyBarons Leigh Light files overwrites the sh.sdl file that other mods use, I decided to remove that mod (with a little assistance from [inf] sober's megamod!!) during my CTD investigation. Later tonight I want to see what is really triggering a CTD, silentmichal's 1.2.4 interior mod or R.E.M by Xrundel TheBeast 1.2? After that, I will do further testing for Trevally's French ports and air attacks.
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JSGME help links and common error solutions Last edited by Mikemike47; 12-27-13 at 04:40 PM. |
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#4436 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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It does not mean that OHII v2.3 is wrong. CTDs can happen with very large modlists or changing the order of mods so they all can get along and work well with each other. Being discussed a little on the [inf] sober's mega mod and FX Update threads, too. So, you can see how complicated things can get, no easy solution!!!
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JSGME help links and common error solutions Last edited by Mikemike47; 12-27-13 at 04:39 PM. |
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#4437 |
Navy Seal
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Thanks for the feedback guys
![]() So far we have some users who ctd with blackpit - this looks like a mod compatibility issue. What I am looking for is some info with anyone who uses OHII v2.3 +patch1 beta and then leaves Brest harbour (blackpit)- dock straight away and then leave again. This time you will get an air raid from the RAF - issues at this stage is what I need to know about. For me - This has been a long issue and in all versions of OHII I have had to keep planes away from ports due to the guaranteed ctd. Now with serges patch - I no longer have ctds with air attacks in port. Can ayone else confirm this ![]() ![]() |
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#4438 | |||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Been looking at this conversation the last few days. It has been going back and forth on ideas and situations. I want to make sure that I do not misinterpret your request as it stands now.
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Elaborate on what issues at this stage? Friendly and especially enemy aircraft fire? Quantities of enemy aircraft? Does coastal defenses shoot enemy aircraft down? Is this the topic gap has been talking about recently and works now, or for future integration? Can the sub I am using, shoot down enemy aircraft without CTDs? Exploding enemy aircraft OK? No lag? Quote:
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1 by serge65 modified by gap? BUT Definately NOT either one of these mods, AAguns&Rockets.rar or Reworked aircrafts.rar that serge65 did but sober has commented on.??????
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JSGME help links and common error solutions Last edited by Mikemike47; 12-27-13 at 06:25 PM. |
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#4439 | |||||
Navy Seal
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Some were ok (air patrol over Kiel etc) others cause ctd (German fighter over Kiel) Of real concern was allied (RAF) raids on ports in France where your bunker is. These 100% caused ctd. To fix this I stopped all RAF raids over France. The CTD would happen when about 10 planes were on the screen at the same time. German ships would be shot at and some sunk. Ship would return fire and shoot down many planes. But always more would come - then after a few more minutes of shooting = CTD every time OHII v2.3 - this will not happen as the planes (RAF) will not fly over France. OHII v2.3 patch1 beta - has a patch by Serge that changes the RAF bases to allow then to fly over France again. This was a concern to me so I tested. Sure enough - the RAF started attacking French ports that are your Uboat base - but this time = No CTD I have tested a few time and each time I can sail on past the battle and head to deep sea without CTD. So before I go ahead and undo all the precautions I have in place to stop RAF attacking ports - I want to be sure. (It is easier to add something than take it away at times) ![]() Quote:
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Just OHII v2.3 with patch1 beta in a port air attack ![]() Again guys - thanks for your help and feedback ![]() |
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#4440 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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JSGME help links and common error solutions |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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