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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4411 | |
Ace of the deep .
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http://www.subsim.com/radioroom/show...postcount=4402 |
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#4412 | |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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![]() Quote:
Last edited by Serge65; 12-27-13 at 04:08 AM. |
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#4413 | |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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#4414 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4415 |
Navy Seal
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Guys , this is starting to be very complicated, isn't it better to have Serge's airplane mod as a standalone?? Now It's divided in several mod and patches, OHII main mod, OHII patch and few others?? Am I right?
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4416 |
Navy Seal
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#4417 | |||
Navy Seal
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So correct order is OHII v2.3 OHII v2.3 patch1 bets ![]() |
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#4418 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi guys, can you please check if by any chance my patch makes things better for you?
http://www.mediafire.com/download/0y...%20v%200.1.rar I have made my best to homogenize Serge's files with settings and internal structure of analogue stock files (removed unused chunks, sorted chunk indices as per their usage order wihin each file, removed unused AO map channels, fixed some wrong material assignations). Moreover, I have remapped the Id's of all the nodes, just in case your crashes were caused by an Id conflict, I have put rocket's smoke effect in an external file and I have linked it to the rocket model as trail effect, I have made the rocket to use launch and fly by sound effects from GWX (hope it is okay ![]() I hope it works. Let me know ![]() P.S: I am now working on a better British 3-inch rocket model. It should be ready before tomorrow ![]() |
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#4419 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I have found a heap of new aircraft (even more than the ones recently imported by Serge ![]() ![]() |
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#4420 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I have noticed you didn't even use Rongel's no machine gun debris patch. Enabling it should make things even better ![]() |
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#4421 | ||
Navy Seal
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Serge has also added new Russian aeroplanes and airbases - this needs an update to the airlayer for them to enter the campaign (on my to do list) Quote:
One step closer to some great air raids on harbours - just needs fighter protection and balloons ![]() Has anyone else managed to test these attacks in French harbours? Its a big breakthough as this ctd has restricted the airlayer for years in this game. Anyone with some spare time - please try the BlackPit campaign with OHII v2.3 and patch1 ![]() |
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#4422 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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At this point I only need some head ups on how to edit OH's campaign layers (which ones?) to add the new bases ![]() Quote:
![]() http://www.subsim.com/radioroom/show...9&postcount=40 Quote:
![]() Another feature which needs for attenction is coastal artillery, which currently does nothing. Fixing it shouldn't be impossible, since in SHIII-IV coastal guns work as supposed, but going by Serge's comment in the IRAI thread, making them to fire would require the tweaking of SHim.act. The final breakthrough would be having some dogfights in game (currently rear and side aircraft turrets are pointless, because air-to-air interaction is not coded), but I doubt we will ever see it in SH5... |
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#4423 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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I have not yet looked OPEN HORIZONS II v2.3 patch1 beta.
In OHII v2.3 has got older version of missiles. Old version - 6 files: guns_Rck (dat, sim) and Shells_Rck (dat, sim, zon, dsd). Old files to delete. New version - only 4 files: guns_Rck (dat, sim, zon, dsd). |
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#4424 | |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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Excellent! ![]() ![]() |
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#4425 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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The "air guns & rocket" patch I have posted at post #4427 is not compatible with your updates, included in ''OPEN HORIZONS II v2.3 patch1 beta''. If either your or my updated rocket files will solve sober's and vdr1981's issues, I will merge their settings, or you can do it yourself if you prefer ![]() |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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