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Old 12-26-13, 03:07 PM   #1
vdr1981
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Quote:
Originally Posted by Mikemike47 View Post
Yes please do.
Trevally is suggesting to use this version with his Black pit test on OH II v2.3. Having CTDs with mod soup starting with silentotto again even when completely starting over.
Me too...
Until then could you please delete files Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck.sim and Shells_Rck.zon files from Library folder and tell me what you get with silentotto then...
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Old 12-26-13, 03:10 PM   #2
vdr1981
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FXU 0.0.21 http://www.mediafire.com/download/c3...eDarkWraith.7z
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Old 12-26-13, 03:44 PM   #3
volodya61
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FX Update 0.21 is in the download section since January 2013...
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Old 12-26-13, 03:51 PM   #4
Mikemike47
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Quote:
Originally Posted by Mikemike47 View Post
Trevally is suggesting to use this version with his Black pit test on OH II v2.3. Having CTDs with mod soup starting with silentotto again even when completely starting over.
Quote:
Originally Posted by vdr1981 View Post
Me too...
Until then could you please delete files Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck.sim and Shells_Rck.zon files from Library folder and tell me what you get with silentotto then...
Thanks for the link. I have been thinning mods, too, similar, to [inf] sober mega list.
First I delete the shells**. ** and try both ways.
Using my gigantic modlist with silentotto.
Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V8 SH5
DBM Background Video
sobers green spinning thing SH5
sobers green crew training V4 SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
WolfPack Wotan
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
German U-Boat Hydrophone SFX
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No Underwater Impurity Patch
Moon_light_mod
Water reflections intensity varied by available sunlight 1.2
sobers more trees SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers better terrain v4 SH5
sobers storm Clouds v1 SH5
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_v7_5_0_Page TDC_Update
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
Manos Scopes-patch for 16x9
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Submarine's .sim&cfg (mod engine ratio + ind cont patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith & Patch
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version) V1.0
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
Reworked Submarine Damage v5.5
Reworked Submarine Damage v5.5 - OHII v2.3 Comp Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V9
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally TDC Help v2
Patrolsearch autoscripts V04
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers Realistic contrast V10 SH5
sobers realistic underwater FX7
sobers bad weather deck gun V5 SH5
Reworked U-boat Guns (incomplete version)
sobers map colors SH5 V1
Shadow Improvement Mod
TDW_GenericPatcher_v_1_0_149_0
sobers reduced file sizes SH5 V2
Voice & Help [changes commands.cfg for voice recognition and compatibility]
Dialogs(xx) and sound cfg [wip voices]
If above crashes again, I will attempt Trevally' minimodlist for black pit.
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Old 12-26-13, 04:44 PM   #5
Mikemike47
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I may be getting a little off topic about CTDs since this is not related directly to FX update. We have talked about CTDs and major mod soups in multiple threads. Many of us are making comments about too too many mods. Now I believe that statement is true, too. I have been testing and retesting JSGME like crazy and it is working smoothly and like it should.

Now every campaign would CTD using silentotto before I changed things in the next paragraph.

Using my modlist plus removing the Shells*.* in above post, at least I do NOT get CTDs using silentotto. One of the mods I took out which could be substantial due to size of file in U-Boat Watch Crew Routine SFX mod, amb_OceanSkyline_Q sound file is 450,000 KB. It does not overwrite anything else.

((Removed AI Sub Crew mod between IRAI and R.E.M by Xrundel TheBeast 1.2. I had to remove silentmichal's 1.2.4 interior mod which was immediately after R.E.M by Xrundel TheBeast 1.2 for silentotto CTDs to finally stop. These were in my previous mod list for many weeks.))

I started happy times and black pit; Yahhhh, both loaded fine at bunker. (The only thing I see different, IIRC, I haven't played game in a month due to too many CTDs,.... the ceiling is blinking on and off. Most obvious near the light next to Harbor Chief and KMO, and light at pennant flag at rear of sub. )

Old references:
Old mod list
PLJ's stubborn attempt to track CTD's

In the past, all my mods worked from previous list, but has soon as I added RSD 5.4 or new than CTDs with silentotto became regular occurrence. I would CTD only with a version VIIC or newer sub type THEN with Mare Nostrum campaign or later campaigns. VIIB or older version subs still worked fine. That is the part that got me stuck, (VIIC or newer sub type) and running in circles trying to solve.

won't be able to test further for another 5 hours +.

Last edited by Mikemike47; 12-27-13 at 04:04 PM. Reason: Added new paragraph between (( and ))
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Old 12-27-13, 05:21 AM   #6
Trevally.
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Quote:
Originally Posted by Mikemike47 View Post
Trevally is suggesting to use this version with his Black pit test on OH II v2.3. Having CTDs with mod soup starting with silentotto again even when completely starting over.
Ah - this is only because that is the version I had saved on my home network. So when I lost my old PC and bought a new one - I used version 21
I will update to v22 shortly
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Old 12-27-13, 05:27 AM   #7
vdr1981
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Quote:
Originally Posted by Mikemike47 View Post


Using my modlist plus removing the Shells*.* in above post, at least I do NOT get CTDs using silentotto. One of the mods I took out which could be substantial due to size of file in U-Boat Watch Crew Routine SFX mod, amb_OceanSkyline_Q sound file is 450,000 KB. It does not overwrite anything else.
I started happy times and black pit; Yahhhh, both loaded fine at bunker.
Just as I thought ... Now,I still can not understand why those shells files are not in love with our modlists ...
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