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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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the ships were splitting from contact pistol hits only 3ms below the surface.
You know, I might just try some environment mods, but not too much, as GWX does a pretty good job of the environment also. What I could use is a better fatigue model, as it seems the guys peter out very quickly at 128x. I was told on here that 128x is the best trade between travel time and ability for detection? I guess any slower is too slow, and any faster skips things it shouldn't skip. |
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