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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#17 | |
Count Dracula
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__________________
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#18 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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ignore
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#19 |
Gunner
![]() Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
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#20 |
Gefallen Engel U-666
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Yeah but it makes for interesting solo chess matches!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#21 | |
Gefallen Engel U-666
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#22 |
Swabbie
![]() Join Date: Oct 2013
Posts: 5
Downloads: 26
Uploads: 0
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I downloaded both of the megamods for sh5. I was really hoping for an easy way to mod SH5 without having to shuffle mods around. Unfortunately neither mod archive included a .mep file, which would have been amazing.
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#23 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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I am happy to say after a long break I am back in the Atlantic, I also down loaded this mod pack which looks pretty awesome. However what order do I use to enable them. I tried sober MEP but that fails due to many missing mods, Halp!!
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#24 |
Nub
![]() Join Date: Dec 2011
Posts: 4
Downloads: 48
Uploads: 0
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I also found that pack has some mods missing. Therefore, I had to download missing packs manually.
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#25 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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I encountered another problem. Hydrophone working at surface.
This is my mod list. Accurate German Flags Naights Submaine Textures v1.2 (PUV) DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution) DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober FX_Update_0_0_21_ByTheDarkWraith New Torpedoes Explosion - FX Update add-on MightyFine Crew Mod 1.2.1 Alt w beards Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional scary creaks NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_39_ByTheDarkWraith OPEN HORIZONS II v2.3 smaller flags for Warships 1_0b MadMaxs_SH5_Subdiesel (mono) v2 EQuaTool 01.01 by AvM - Large Style Warfox deck crew always whispering SH5 German Version Shadow Improvement Mod TDW Round Fire Button v11 by Torpedo Old Style Explosions V1.1 Manos Scopes-patch for 16x9 Menu - Das Boot Alarm Theme Grossdeutscher Rundfunk NDB,NDH OM#1 - No Dialog Indicator Gramophone Radio sobers hud sounds V1 SH5 AOB slide ruller for TDW UIs and MO by stoianm Cerberus62 Corrected Depth Charge Projector 1.0 IRAI_0_0_39_Inertia_Damage TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Sub_Exhaust_1_0_5_byTheDarkWraith gap - HD 1 deg Scope Bearing v 1.0 Clock skin by Naights Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Fuel Gauge WoGaDi_SteelViking's Interior tdw patch DBSM_Music_1_0_4 Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.2_by_ Trevally Trevally Tutorial - All v0.2(for OHIIv1.3) TDC Graphics by Naights v1.0 RPM Hydrophone v2.2.1 Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.2 (incl Gap NDD Rocket) Reworked Morale and Abilities v.1.1 sobers game loading tips V8 SH5 TDW_Mines_Subnets_Detectable_in_hydro (OH II ) DBSM_Speech_1_0_4 IO_StrategicMap_7_5_0_for_TDWv750 NewUIs_TDC_7_5_0_Real_Navigation OPEN HORIZONS II v2.3 patch1 beta SkyBaron's Leigh Light for SH5 1.1 AAguns_12_20_40mm Rocket_3InchGB_&_5InchUS |
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#26 |
Ace of the deep .
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[QUOTE=mishuleu155;2157176]I encountered another problem. Hydrophone working at surface.
This is my mod list. http://www.subsim.com/radioroom/showthread.php?t=183649 |
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#27 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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SOLVED
![]() I've installed R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible mod and now hydrophone works perfectly. ![]() |
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#28 |
Ace of the deep .
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Usee my mega mod list and play on 100% realism . Real navigation is not hard . Just use the compass to point in the direction you want to go . Everytime the navigatoe marks the navmap with an X the game drops to 1TC so you can adjust your course . You can turn the 1TC off for long runs at the click of an icon . It couldn't be easier .
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#29 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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If you study my mod list you'll see that i have NewUIs_TDC_7_5_0_Real_Navigation mod activated.
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#30 | |
Ace of the deep .
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http://www.subsim.com/radioroom/showthread.php?t=192374 |
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