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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10891 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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No, it is not more complicated. Nothing has changed. Multiple folder levels are discussed in JSGME documentation over the years. I tried to explain as simply and has accurately to fix your issue. It is the up to the discretion of the individual modders of what they want to do for individual mod folder structure. Generally speaking, many modders and the JSGME program author has suggested to read the documentation but is not read by some fellow subsimmers. Sometimes we can tell from the context of the post reply that documentation is not read properly. Time could be saved for all of us, plus server resources simply by reading documentation. Missing some important step or a simple human oversight is one thing, but not reading the documentation efficiently enough is another issue. We repeat ourselves over and over from time to time replying to the same problems because documentation is not read efficiently by others. I will gladly pitch in and help others. We are more grateful when others take the time to read documentation first, then we are more gladly to offer a helping hand when still needed. We are just grateful the games are fixed better, compared to the Ubisoft release, by all our ![]() A very general statement relevant to mods not working or CTDs in general...... Quoting Webster ![]() "this problem is mostly caused by impatient people failing to read the mod instructions and follow them as directed. people "skim" the reading info with mods then cry when they don't work or the game crashes but its because they are too lazy to read the instructions 98% of the time." I couldn't have said Webster's comment better, plus others making the same general comment in a different way!!!!
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JSGME help links and common error solutions Last edited by Mikemike47; 11-15-13 at 12:22 PM. |
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#10892 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#10893 | |
Watch
![]() Join Date: Jan 2012
Posts: 29
Downloads: 74
Uploads: 0
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#10894 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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![]() ![]() ![]() Naaahhh, you did not make me tired. I do appreciate the sentiment, and we appreciate thank yous. Glad to hear it is working! P.S. For the future, TDW has lots of multiple folders for his New UIs mod versions and optional mods.
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JSGME help links and common error solutions |
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#10895 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10896 |
Ocean Warrior
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![]() ![]() I'm too lazy lately.. I promise, I'll do it tomorrow ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10897 |
Swabbie
![]() Join Date: Dec 2011
Posts: 11
Downloads: 463
Uploads: 1
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I fix the issues described in my previous post by reinstalling completely the game.
I confirm all NewUIs mod versions (including NewUIs_TDC_7_4_2_ByTheDarkWraith and NewUIs_TDC_7_5_0_ByTheDarkWraith) are working properly with Windows 8.1 and a GTX760 video card. Regards |
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#10898 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I can confirm it: lately you are too lazy!
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#10899 |
Navy Seal
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Guys , how can I disable "precise range to target" (from sonar) option ?
It looks like pinging escorts doesn't have any effect on escorts and merchants AI and the range of precise measurements is also very unrealistic (more than 10 km without any error, can someone confirm this pls?) This is from http://www.uboataces.com/hydrophones.shtml The S-Gerat (Special Apparatus for Active Sound Location) was essentially sonar. It transmitted sound pulses and timed the returning echo to detect underwater objects. Because it emitted sound pulses which also broadcasted the U-boat’s location, this device was not very popular. It could detect objects up to 4,000 meters away. So, current implementation of sonar is everything but realistic and I would really like to disable this feature until someone do some scripts magic and fix this...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10900 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I believe that this issue is with every Silent Hunter games, enemies can't detect your pinging. I think that I read this recently from SH 3 forums...
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#10901 |
Navy Seal
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Exactly, one more reason to disable this feature...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10902 | |
Navy Seal
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Modified Page layout.ini will do the trick... ![]() If anyone else want to try this, just let me know... ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 11-17-13 at 09:33 AM. |
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#10903 | |||||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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- the early version of the S-Gerät had a range of barely 300-500 m, much shorter than reported on uboatacs.com; - it was used mainly to locate mines and u-boat nets ahead of the sub; - it could (and it did) give up u-boat's position; - for this reason only few u-boats carried it, and even when fitted, it was hardly used; - during mid war the Germans carried experiments on the apparatus, striving to make it inaudible to enemies and to extended its range up to 1,000 m ahead (this is still shorter that stated on uboataces). - experimens on the search gear had to end up a blind alley, and starting from at least June 1944 (probably before), the apparatus stopped being used at all. Quote:
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#10904 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10905 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I always disliked that "accurate range" cheat. I know one could retain himself from hitting the button, but I am a person of weak disposition ![]() |
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Tags |
dbrn, favorite, new ui |
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