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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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@VONHARRIS
kovall find errors of GWX. Later, it will make correction, and I will offer the link to a fix in the first post. Though, astonishment that circumstance that we have to to correct mistakes of founders of GWX. ![]() @Rosomaha I thank for a photos. We have such photos. But, I meant specifically those skins which I specified in drawings(post #155). |
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#2 |
Stowaway
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#3 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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#4 |
Stowaway
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I have no clue what you mean.
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#5 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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And I don't understand you. I didn't say that I want to go somewhere. I told that I am surprised by that fact that we should correct others modellers errors. What here the unclear?
But, in reply you ask me, whether I want to go somewhere. |
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#6 |
Stowaway
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You stated your mod was for STOCK SH3.
Others wanted it for GWX so instead of changeing ID's for your mod you attack GWX Devs (ME) for mistakes? I would expect better from kovall at the very lest. (Should I remind him of WHO gave him the tools to rip SH5 models?) ![]() You obviously have no clue as to the history of Modding for SH3, where Units came from or who/why things were done in GWX. Instead you place all blame on GWX Devs that your mod does not work with GWX. How about sticking to the basic subject and stop the ignorant blame game? |
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#7 |
Watch
![]() Join Date: May 2012
Location: Helsinki, Finland
Posts: 26
Downloads: 167
Uploads: 0
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Privateer you are too quick to judge. When I read the post it says "We made this mod for you for free on our own time and now you want us to make it work with something made by someone else and for a mod we do not use."
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#8 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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#9 | |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
Uploads: 0
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![]() ![]() ![]() ![]() ![]() Quote:
it is very unpleasant to me to hear it from you |
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#10 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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First, I anybody didn't attack. These are only your fabrications. People want to see these boats in GWX, but because of mistakes at creation of this global mod, there not to introduce these boats. It is necessary to correct errors which we didn't do. And it surprises me. Only and all. And to be surprised, this my right.
Secondly, your cooperation with kovall, this your business. But, explain to me, what relation to given mod has your cooperation? Where you saw in this mod SH5 models? Personally I didn't use any fact of your cooperation. To me it to anything. Thirdly, my later emergence at SUBSIM forum, at all doesn't mean that I got acquainted with SH3 only yesterday. And in the fourth. If you decided to make simply scandal from scratch, I ask you, choose for this purpose somebody another. All the best. |
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#11 | |||
Stowaway
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Calling me a liar won't help.
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#12 |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#13 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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Hi all.
Am back, because... because a Good game does not get kicked in the Trash bin. I am very excited because i have found this mod - Thanks Wise & all your friends, team mates and collaborators. I base my game(+mod packs) on the GWX super Mod (nostalgia) The "nine" is for me the only submarine that i consider worth playing... ![]() the "two" is for training, ![]() the "seven" is a classic, but i do not like classics... ![]() the "nine" is where i am at home. ![]() so i was finally able to try the "B-nine" in GWX and... first: argh! No! two submarine Models create visual problems. ![]() ![]() ...very ![]() ![]() But i see you guys have also gone, and changed the "problem created by GWX" (+ lot of controversy) so i installed the "fix for GWX"... Submarine Porn! This is one of the "instant Classic" mods for me. ![]() On the controversy subject: GWX was BIG. i think today in 2015 it still is. i do not think in terms of "responsabilities" but i think in terms of "distribution" and "effectiveness" I think it is smart, and it is effective, to make small(?) adaptations to bring the "nines" to many many more installations (multiply by 2, by 3...5...10?) so thank you for the nines. And thank you for the effectiveness to push the nines into many GWX installs around the world. ![]() ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#14 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
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How did you get this puppy working w/ GWX?
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#15 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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just as they saidin the readme file...
grab the boatput her in your jsgme folder. grab the "fix" put it in the jsgme folder activate. Bam. i, i did itin another way, because i know this boat must stay in my game... at all cossts. so i installed the "nines" and the "fix" directly, not via jsgme. after 4 years away from this, i got it right the first time, too, so it really aint complicated. top notch customer service.
__________________
In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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