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Old 11-16-13, 11:43 AM   #1
Wise
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@VONHARRIS
kovall find errors of GWX. Later, it will make correction, and I will offer the link to a fix in the first post. Though, astonishment that circumstance that we have to
to correct mistakes of founders of GWX.
@Rosomaha
I thank for a photos. We have such photos. But, I meant specifically those skins which I specified in drawings(post #155).
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Old 11-16-13, 01:40 PM   #2
Madox58
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Quote:
Originally Posted by Wise View Post
@VONHARRIS
Though, astonishment that circumstance that we have to
to correct mistakes of founders of GWX.
Do you REALLY want to go there?
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Old 11-16-13, 01:45 PM   #3
Wise
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Quote:
Originally Posted by privateer View Post
Do you REALLY want to go there?
And in thoughts isn't present
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Old 11-16-13, 01:49 PM   #4
Madox58
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I have no clue what you mean.
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Old 11-16-13, 01:58 PM   #5
Wise
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And I don't understand you. I didn't say that I want to go somewhere. I told that I am surprised by that fact that we should correct others modellers errors. What here the unclear?
But, in reply you ask me, whether I want to go somewhere.
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Old 11-16-13, 02:06 PM   #6
Madox58
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You stated your mod was for STOCK SH3.
Others wanted it for GWX so instead of changeing ID's for your mod you attack GWX Devs (ME) for mistakes?
I would expect better from kovall at the very lest.
(Should I remind him of WHO gave him the tools to rip SH5 models?)


You obviously have no clue as to the history of Modding for SH3, where Units came from or who/why things were done in GWX.

Instead you place all blame on GWX Devs that your mod does not work with GWX.

How about sticking to the basic subject and stop the ignorant blame game?
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Old 11-16-13, 02:12 PM   #7
KarabekianKaleun
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Privateer you are too quick to judge. When I read the post it says "We made this mod for you for free on our own time and now you want us to make it work with something made by someone else and for a mod we do not use."
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Old 11-16-13, 03:46 PM   #8
areo16
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Quote:
Originally Posted by privateer View Post
(Should I remind him of WHO gave him the tools to rip SH5 models?)


Wait, wait, wait, wait just one second.

You have the tools to rip SH5 models and you haven't released them to the public? Why?
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Old 11-16-13, 04:53 PM   #9
kovall
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Quote:
Originally Posted by privateer View Post
You stated your mod was for STOCK SH3.
Others wanted it for GWX so instead of changeing ID's for your mod you attack GWX Devs (ME) for mistakes?
I would expect better from kovall at the very lest.
(Should I remind him of WHO gave him the tools to rip SH5 models?)


You obviously have no clue as to the history of Modding for SH3, where Units came from or who/why things were done in GWX.

Instead you place all blame on GWX Devs that your mod does not work with GWX.

How about sticking to the basic subject and stop the ignorant blame game?
mm. you' re privateer.. in my work in type II and others I don't need your program, I made this work without resorting to your program.. it is unpleasant to me to hear reproach from you.. and I when we do the work we try that in the future it wouldn't clash with other works. but what we see in GWX? people were too lazy to remap ID and as a result we have conflict. it is ours fault? I don't think so.


it is very unpleasant to me to hear it from you
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Old 11-16-13, 02:35 PM   #10
Wise
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First, I anybody didn't attack. These are only your fabrications. People want to see these boats in GWX, but because of mistakes at creation of this global mod, there not to introduce these boats. It is necessary to correct errors which we didn't do. And it surprises me. Only and all. And to be surprised, this my right.
Secondly, your cooperation with kovall, this your business. But, explain to me, what relation to given mod has your cooperation? Where you saw in this mod SH5 models? Personally I didn't use any fact of your cooperation. To me it to anything.
Thirdly, my later emergence at SUBSIM forum, at all doesn't mean that I got acquainted with SH3 only yesterday.
And in the fourth. If you decided to make simply scandal from scratch, I ask you, choose for this purpose somebody another.
All the best.
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Old 11-16-13, 02:55 PM   #11
Madox58
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Quote:
Originally Posted by Wise View Post
These are only your fabrications.
Calling me a liar won't help.

Quote:
People want to see these boats in GWX, but because of mistakes at creation of this global mod, there not to introduce these boats. It is necessary to correct errors which we didn't do.
Your mod was never intended to work with other mods! Read your own first post!

Quote:
.
Thirdly, my later emergence at SUBSIM forum, at all doesn't mean that I got acquainted with SH3 only yesterday.
You show no proof of experience of the development of GWX or the in creation of the AI Subs used nor who did the ones in GWX. Yet made your statements.

Quote:
And in the fourth. If you decided to make simply scandal from scratch, I ask you, choose for this purpose somebody another.
Then stop supporting mis-statements made by lack of knowledge since you know so much. Support your mod without trying to make excuses!
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Old 11-16-13, 03:01 PM   #12
HW3
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How about instead of saying "fix errors of", we say "make compatible with" gentlemen?
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"Some ships are designed to sink...others require our assistance." Nathan Zelk
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Old 03-01-15, 05:52 AM   #13
HundertzehnGustav
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Hi all.
Am back, because... because a Good game does not get kicked in the Trash bin.

I am very excited because i have found this mod - Thanks Wise & all your friends, team mates and collaborators.

I base my game(+mod packs) on the GWX super Mod (nostalgia)

The "nine" is for me the only submarine that i consider worth playing...
the "two" is for training,
the "seven" is a classic, but i do not like classics...
the "nine" is where i am at home.

so i was finally able to try the "B-nine" in GWX and... first: argh! No! two submarine Models create visual problems.

...very ... then very

But i see you guys have also gone, and changed the "problem created by GWX" (+ lot of controversy)
so i installed the "fix for GWX"...

Submarine Porn!
This is one of the "instant Classic" mods for me.






On the controversy subject:
GWX was BIG.
i think today in 2015 it still is.
i do not think in terms of "responsabilities" but i think in terms of "distribution" and "effectiveness"
I think it is smart, and it is effective, to make small(?) adaptations to bring the "nines" to many many more installations (multiply by 2, by 3...5...10?)

so thank you for the nines.
And thank you for the effectiveness to push the nines into many GWX installs around the world.

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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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Old 03-02-15, 09:51 PM   #14
RushTheBus
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How did you get this puppy working w/ GWX?
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Old 03-03-15, 03:33 AM   #15
HundertzehnGustav
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just as they saidin the readme file...

grab the boatput her in your jsgme folder.
grab the "fix" put it in the jsgme folder

activate.
Bam.

i, i did itin another way, because i know this boat must stay in my game... at all cossts.
so i installed the "nines" and the "fix" directly, not via jsgme.

after 4 years away from this, i got it right the first time, too, so it really aint complicated.
top notch customer service.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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